Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Free Flying...I know bear with me
I know this is an unpopular opinion, but I would LOVE to see free flying in this game! This world would look absolutely beautiful from the sky...but it would have to be HEAVILY gated, I understand flying in WoW caused players to miss out on a lot of world content. But like a 1% drop on a hidden max level dungeon, or maybe even a world puzzle w/ oblique hints per code release that net you a unique flying mount? That would be so freaking cool! Imagine seeing only the elite of elite players touching the sky, most of which have already explored the current world build anyway. Need to release new areas or expansions? Lock flying behind player's progress through the content, or dynamic events (area here is contested, air travel is too dangerous!). The latter would work especially well with the node based development gameplay. Thoughts?
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Comments
I would be ok with a flying taxi service though I'm not sure how that would be implemented without making caravans obsolete. Maybe free flight with some severe limitations like can only take off/land in a designated area and as a limited event.
I am disappointed.
Much better is a "gliding" system, such as in Archeage, where you cannot gain altitude in mid air, but instead must seek high take-off points for long trips.
You can still see the world from above, but in a way that emphasizes terrain instead of trivializing it.