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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Magic and science nodes, how will they be related?
ArchivedUser
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I may have missed Steven talking about scientific nodes but at a certain point I guessed that they will be a thing.
Yet I am quite stubborn at wanting to be a mage/caster character and, while science may fit more with an engineer kind of class (like those from Warhammer), mages are the knowledge seekers of the bunch and should be likely to pursue scientific advancement, alongside itheir quest for knowledge.
It feels a little bit contradictory because magic and science are somewhat opposite, yet, for as much as I know, neither I can find a better scientist than a mage, strictly class-speaking, neither I can, yet, distinguish magic and science as things, being magic, to me, just unknown science.
Yet I am quite stubborn at wanting to be a mage/caster character and, while science may fit more with an engineer kind of class (like those from Warhammer), mages are the knowledge seekers of the bunch and should be likely to pursue scientific advancement, alongside itheir quest for knowledge.
It feels a little bit contradictory because magic and science are somewhat opposite, yet, for as much as I know, neither I can find a better scientist than a mage, strictly class-speaking, neither I can, yet, distinguish magic and science as things, being magic, to me, just unknown science.
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If magic is one such thing, then it can be scienced.
Is magic magical? Is it scientific? Both? Therefore should scientific nodes, in theory, attract mages? If no why? If yes, how much? To the poin that the majority of said scientific nodes' populations will be composed by mages?
Depends on the citizens of the specific node.
In general, a Scientific node should attract all types of characters.
One major factor will probably be the augments and perks a Scientific node offers that a Mage would find advantageous.
How might those augments and perks impact race and sub-class?
Religion may also play a factor. How does the patron god of the node -if there is one- feel about arcane magic?
We don't have enough details to have much of a clue.
In the anime, magic is seemed as a part of science and technology, they channel the existing energy with technological devices, There are scientist working how to encode and decode magic and integrate it with technology.
A scene from the anime: https://www.youtube.com/watch?v=58vF-D-H0V8&t=11m05s
In real life, we also do not know how space-time interacts with mass like in gravity, but can only theorize it. Scientist usually explore the effects rather than how it actually works, like our scientist do not also possess a definite answer to all known and uknown. Because nailing a function around the world is really difficult and theorizing always falls under philosophy.
So much like gravity, we will not know how it works but we know how to utilize it. And like in the aneim, it'll be a source to develop humankind. It's gonna be used like electricity.
Keep in mind that the world we're leaving when we first travel through the Divine Gateways had no magic.
But seriously, I believe they are one in the same. What people mistake for magic is actually just awesome science at work. But in a fantasy game setting, I do like that they are completely separate things and in a way give the mundane a way to throw a little magic.
So, we know that magic is significantly different than science.
Heh.
So, not really, but...
That's really going to be about semantics and the connotations of science.
So they could be different fields of science. Arcane physics (how does levitation overcome gravity etc), divinity and healing in medical science etc... If they are going to be "natural occurances" and the study of the subjects and the effects on the world will be systematic and organized (a mage's college, herbal lore etc)
I would personally find it odd if a scientist wouldn't want to study those effects and learn more about them.
- To delevel nodes that are too abundant
- To unlock content behind adjacent lower level nodes
- To protect trading routes and improve regional or local economies
- To improve transportation, military effectiveness and border protection
- For political reasons or guild power plays
"Mages are the scientists of the game, scientific nodes are full of magical advancements" will be something like the world of Eberron from Dungeons and Dragons, where magic works in a very industrial kind of way. Using elementals to power transportation, or compartalizing magic into forms where mundane people can actually use it.
"Mages are in fact the opposite of science, something that all other professions developed in order to oppose magic" sounds very much like the game Arcanum, where a character's magic and technological affinity are opposing forces, and a player with strong magic tends to cause the failure of machinery and a player that has a strong technological (steampunk) affinity tends to cause magic to fizzle.
In the real world, the arcane doesn't exist. We just have physics.
On the world of Ashes, the arcane and divine exist and they are not the same as physics.
What I meant is, from the perspective of the player in the world of Ashes, those 2 spheres, Divine and Arcane, will probably have definite, consistent, effects on the world that can be observed and experimented on. I'm speculating there'll also be limits to what magic can do in the world also, leading to new scientific "laws", "theories" and "principals" of magic, which people will study, explore and eventually make a science out of.
Perhaps you mean supernatural?
Magic and divine would have definite physical effects on the world hence that portion can definitely be tested and studied.
The nature of the world of ashes has magic and divinity. Since it's part of that "natural" world, I'm not sure if I (as a character in the world of Ashes) would consider it super natural because death by magic missile will be as real/normal to me as death by broad-head arrow.
- Abstract theory with no basis in reality.
Yeah, but magic is part of the in-game reality. So it no longer becomes abstract nor is it metaphysical because it is, essentially, real.
Btw, not all metaphysical discussions are about the supernatural. It could also be about conscious/subconscious though (but this is just me rambling off point, ignore this point.)
Oh FFS, it is not like you are going to call in a bunch of scientist for help if you have a problem with ghos..... Wait.
Hmm, I inadvertently stumbled to a certain logic. The node types exist because there are people who believe that a certain subset of knowledge is enough to tackle the problems of the world.
The Economic believes that money can solve everything.
The Military believes that might can solve everything.
And so on (I'm feeling really lazy today).