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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Guildsupport - What do we need?
Hey guys
I want to discuss about things that should be implemented in the game to make leading a guild easier and more interesting for everyone.
First thing I want to say: I found this game a few days ago and I think it has great chances to be one of the best MMO's on the market. It is possible that a few of these aspects were already discussed in the 2349070... pages in the forums, but I hope that we can create a nice list of important things affecting the guildsystem
Because I am leading a guild together with a few people in another game, I know the pain, if there are no real features implemented. In my current game, a basic guild is like a second friendlist with some ranks, a guildstore and the guildname under your player ID. But that's definitely not enough for a succesfull community ... Here are my suggestions to make our guildlife easier and more interesting:
These are only ideas guys!! Don't freak out
1. ingame Eventplaner:
Most of the big guilds have their own website, where they added a calendar to organize events and raids. But a website costs extra money and it would be much easier to have a calendar in the guildinterface
2. Guildranks:
I think that guilds, which exist for a long time, won many wars and put a lot of gold into their community, should get an option for rewards. These rewards can be small non-combataffecting buffs (like 5% dropchance, gatheringspeed, ...), a amount of gold for each member or other small benefits. Of course these guildranks should decrease too, if a guild isn't succesfull anymore. I don't want to be older guilds unbelievable OP compared to new guilds, but they should have small benefits Otherwise we will see new guilds formed and left every Minute and there won't be any competition between factions.
3....
it's your turn If you have any suggestions let me know
I hope the Dev's read our suggestions and create a nice UI and cool mechanics for the guildsystem
Xoriac
PS: I Hate German Autocorrection -.-
I want to discuss about things that should be implemented in the game to make leading a guild easier and more interesting for everyone.
First thing I want to say: I found this game a few days ago and I think it has great chances to be one of the best MMO's on the market. It is possible that a few of these aspects were already discussed in the 2349070... pages in the forums, but I hope that we can create a nice list of important things affecting the guildsystem
Because I am leading a guild together with a few people in another game, I know the pain, if there are no real features implemented. In my current game, a basic guild is like a second friendlist with some ranks, a guildstore and the guildname under your player ID. But that's definitely not enough for a succesfull community ... Here are my suggestions to make our guildlife easier and more interesting:
These are only ideas guys!! Don't freak out
1. ingame Eventplaner:
Most of the big guilds have their own website, where they added a calendar to organize events and raids. But a website costs extra money and it would be much easier to have a calendar in the guildinterface
2. Guildranks:
I think that guilds, which exist for a long time, won many wars and put a lot of gold into their community, should get an option for rewards. These rewards can be small non-combataffecting buffs (like 5% dropchance, gatheringspeed, ...), a amount of gold for each member or other small benefits. Of course these guildranks should decrease too, if a guild isn't succesfull anymore. I don't want to be older guilds unbelievable OP compared to new guilds, but they should have small benefits Otherwise we will see new guilds formed and left every Minute and there won't be any competition between factions.
3....
it's your turn If you have any suggestions let me know
I hope the Dev's read our suggestions and create a nice UI and cool mechanics for the guildsystem
Xoriac
PS: I Hate German Autocorrection -.-
0
Comments
3. Allows us to toogle display online and offline players please - games that don't do this make me sad xD
4. Reqruitment Profile. In the search a guild option allow a guild profile that display some features like Guild Logo, information from the guild, who they are recruiting etc spaces available. Ya know all that stuff.
I don't think they will do something like this. Why? Because they want the players to create their own story on their server. They want a dynamic and realistic scenario, which requires both sides: strong and weak, rich and poor, guilds that will "hate" each other and alliances formed by small guilds to defeat a strong one. These "conflicts" are the reason, why the world be in constant change, so I don't think that they will stop them It sounds stupid that you need bad things to happen, to achieve a good game, but it's needed to keep the game interesting
Nice points Diura But I can't add it to the list... last time I edited the post, it was deleted, because it got marked as spam ... ^^
Well, I guess we can count this as an example for a buff I mentioned above:D
At the very least when they where last online. But even better would be 'Played the past 6 months' or something. Maybe even both?