Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What will we craft.
Steve has said that crafting in AOC will be diverse and one of the main foundations of the entire game, but what will we be able to craft, grow, train, breed, conjure or enchant. What are the possibilities?
Will our gear consist of more than just arms and armour, ring necklace etc could there be a possibility of other items that could be part of the gear you carry. How about mounts will they have gear as well saddle bags special shoes that increase speed or some other stat, barding etc all of which could be crafted. Items that increase the strength of a conjurers minions, instruments that give bonuses to bards.
How about magical grappling hooks that allow you to throw them further, lanterns for those classes unable to conjure light as the mage does, potion, scrolls or other items both magical and mundane.
What would people like to be able to craft, what other things would you like to see crafted by us the players?
Will our gear consist of more than just arms and armour, ring necklace etc could there be a possibility of other items that could be part of the gear you carry. How about mounts will they have gear as well saddle bags special shoes that increase speed or some other stat, barding etc all of which could be crafted. Items that increase the strength of a conjurers minions, instruments that give bonuses to bards.
How about magical grappling hooks that allow you to throw them further, lanterns for those classes unable to conjure light as the mage does, potion, scrolls or other items both magical and mundane.
What would people like to be able to craft, what other things would you like to see crafted by us the players?
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Comments
The main: Blacksmith, Enchant, Woodworking, Cooking, Alchemy and Clothing.
For example
The sub-category for:
- blacksmith: Weapon, Gear, Furniture
- enchant: Jewelry, glyphes/runes
- woodworking: Weapons, furniture, mounts (boats, Caravane)
- cooking: Food/drink, ...
- alchemy: Potions, heal- & poison
- clothing: Gear, gear for mounts, furniture
I hope we can craft guild structures together that are functional too ^^
We've already started to see that the Freehold housing has racial styles, so I hope that means we can create matching furniture in those styles. It might help economic trade as well, if you buy and sell styles you don't normally have access too.
http://aocwiki.net/Crafting
Upon figuring it out you can now use future drops to deconstruct and gain materials from it, work to mass produce and sell the loot. With this concept the Boss would always be relevant since they drop loot to craft what you want and said materials could be used in future recipes.
As for limiting the number of crafts per character. I'm against this because it generally just causes a person to make another character which in my case I hate doing, other don't mind and actually enjoy it. It also limits the immersion of some crafting recipes (ie making a couch may require both a carpentry skill and a textile skill unless its a hippy beanbag chair).
Obviously unique and interesting furniture crafting systems. Would be an interesting idea if you could craft specific items with trophies earned from slaying boss monsters or doing very hard quests. Just a little something to show off to your dinner party guests a chair made out of a huge dragon head etc xD
https://imgur.com/a/oTIrJ
I should add, by requiring casters to channel their mana into the device to amplify it's powers or whatever... kinda like what you see in the Elder Scrolls Online castle siege...
You could also create defensive shielding in a similar manner to allow for melee to close the gap....mage already has a barrier of sorts... amplify that over a larger area, take the hits for as long as you can keep it up.