Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Engaging boss fights
As an MMORPG player who has played dozens upon dozens of MMORPG's, I have to say, most boss fights are pretty dull. They have set timers for set events, the boss doesn't really move around that much or give players any specific challenge besides learning mechanics and timing of the attacks.... so I'd like to see bosses with special abilities which have a chance of happening which could just make it so much more interesting. Hidden abilities in bosses which not everyone encounters and sees type of thing.
Also, not all bosses have to be huge scary monsters right? I'm hoping for some awesome bosses which are normal human sized but are far stronger than any player and have some epic abilities.
also.... what about world bosses? I love world bosses but I also hate GW2's way of making world bosses which spawn every hour or so and there's a damn zerg just rushing around farming them.... that's boring. I'm hoping for really challenging world bosses which would require cooperation of several guilds to take down and that only spawn like once every couple of weeks. That'd be cool
Also, not all bosses have to be huge scary monsters right? I'm hoping for some awesome bosses which are normal human sized but are far stronger than any player and have some epic abilities.
also.... what about world bosses? I love world bosses but I also hate GW2's way of making world bosses which spawn every hour or so and there's a damn zerg just rushing around farming them.... that's boring. I'm hoping for really challenging world bosses which would require cooperation of several guilds to take down and that only spawn like once every couple of weeks. That'd be cool
0
Comments
Aside from that I too would really love to see a variety of bosses, not just ones requiring the coordination and numbers of a raid but bosses that provide challenge even for single parties.
@AutumnWillow
Yeah, monster coins look amazing and fun but that's not really a world boss type of thing.... i'd say it's more of a "Zone" boss, and considering that it could be a player sounds AMAZING! an intelligent boss :O hahahah epic
but yes indeed, the monster coins are one of the most exciting things to me personally in this game so far!
@AutumnWillow yes, not all bosses need to be huge raid bosses, I'd love to see dungeon bosses which aren't buggable or easy. I want a boss in a dungeon which makes me feel like my party and I have accomplished something by killing it! also, I wonder about ability to solo group aimed activities like dungeons? If player is skilled, soloing a dungeon should be doable. I wonder if devs will take that into account and make it not only depend on having a party but also have skilled players in the party or allowing 1 skilled player to solo a party activity. Would be cool as well.
Of course you could just have one set of moves for a boss and it'd still be fun if the boss was engaging and fun.