Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Crafting
What part of crafting excites you the most?
and why?
as we all know crafting is going to be a big part of the game as you will need to do this in order to get equipment.
So having friends or guild members co ordinate different resources together would make things more efficent.
What ideas have people come up with in terms of trying to make their crafting most efficient?
Do you have friends that will take this part of crafting and compliment each other in terms of demand of resources.
How many types of resources will there be and how will this value change depending on the node we are in?
These are all questions that interest me and i would love to know what you all think or have planned to prepare for the crafting part of the game.
and why?
as we all know crafting is going to be a big part of the game as you will need to do this in order to get equipment.
So having friends or guild members co ordinate different resources together would make things more efficent.
What ideas have people come up with in terms of trying to make their crafting most efficient?
Do you have friends that will take this part of crafting and compliment each other in terms of demand of resources.
How many types of resources will there be and how will this value change depending on the node we are in?
These are all questions that interest me and i would love to know what you all think or have planned to prepare for the crafting part of the game.
0
Comments
I usually do alchemy in games because I like supporting my guild mates in what ever way I can ^^ I like the extra buffs alchemy potions usually give
Right now I'm just excited to hear more details about it!
But what I hope to end up hearing is more about how collaborative a process it can be... how crafters can work together for a common goal.
But, only if the system in place for it is enjoyable and not tedious...
I really want them to design a crafting system for players that love crafting. I want crafting to be not something that players "also do" as an aside.
I want craftingto be a fir st class citizen whereas if I put effort and time into it, anyone who doesn't do the same won't be able to do the same things as me.
In most other games, ore nodes pop and repop on a regular schedule and in the same spots. So there's an "infinite" source of whatever is needed. And transporting that resource anywhere in the world isn't an issue, as you can stack as much of it as you want in your inventory or pull it out of the magic bank in a remote city (that players likely teleported to anyway
Based on what we know about the goals of Ashes, none of those things will hold true... Resources are finite. Getting them from one place to another takes time and is risky, not to mention logistical.
I'm hoping those things are able to put value back on the resources and the crafted items that we haven't seen in a game in a long time.
In other words, it should be much easier and cheaper for you as a player to buy a sandwich from me (even if you think it's overpriced) than to grow the grain to bake the bread, farm the lettuce, raise the pig for the ham, the chickens for the eggs for the mayo, etc. (sorry for a weird example!)
It's really hard to balance an economy and at the same time make it truly dynamic based on player actions. !
I think (and hope) we will be able to leave our expectations from what we can do in other games behind, and think about this in an entirely new way.
dont really make a effort into I think bdo did a good job on making crafting a bigger part of the game
i just hope if they plan on making crafting a key pillar of the eco emy then they do it right
But if it will be complex and time consuming, then at least the very crazy ones can play as a full time crafters, which is nice.
From my reading - see: snooping - thus far, it seems the AoC system is striving to include that very diversity. We don't have enough information on crafting in circulation for my tastes, but I'll be keeping a close eye on any leaks I can get a hold of.
@Lethality
I also agree with your assessment of other game systems.~ Most game-based economies, unfortunately, fail to follow the trends of most real life ones. AoC's prospective system should help curb that. Hopefully.
Upgrading will always be a factor as that is the big draw of MMOs, however it would be nice if crafting items meant something again.
It would be cool to have well known player smiths on a server where people flock to get rare items made. It would be cool to sink a lot of time and materials into an awesome weapon and it holds it weight to other weapons that drop in high dungeons.
It would just be cool to be known for your work and to enjoy the fruits of your labor!
how big the crafting are will be if based on a 3 point learning pillar so you can't do it all yourself.
id have to buy said resource from bob or get from my members
should be interesting to see how they differentiate that' hurdle.
like will it be you news 3 or 4 types of gatherers just to have access to all the resources to craft in one tree maybe in teams of 5s you work together in creating things
How often can you get caught in this caravan system how hard is it to defend.
id assume it will be asking guild members to come protect the transport for some time. Or alliance
is it at all rewarding for those that successfully escort a caravan.
or is it just the general satisfaction that you protected your guilds resources
it would be interesting if you got guild contribution for helping protect one.
something small but not game changing
The best crafting I saw in an MMO was Vanguard's crafting system (might have missed some MMO =P). You would often need items from other crafters and you actually needed to work though the whole crafting process with, depending on you class, quite a bit of tools. In the end some badass complication popped and you masterwork could fail. Loved the system. (altough i raged a lot when another complication came )
What I would like to see for, let's say Alchemy is that I actually need bottles for my drinks, mixing the ingredient taking time, that I would have a chance to fail (with a big KABOOM) or have a chance to enhance my drinks because I used rarer materials.