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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Unique Quest Skills
Hello,
Before I move to main topic I'd like to introduce myself. I'm an IT student and beginner game developer.
I was always a huge fan of MMORPGs so I thought of a ways to make this genre feel refreshed and really exciting again. Looking at AoC I think like my ideas could work in here. I really admire the work of game devs in here and I hope to be at their level someday.
About and idea:
I always loved to make my character feel 'special' but I think we all do like to be 'special' in some kind of a way and this system would let us really be special, it would also bring refreshment to PvE and PvP. Also the standard skill tree system is getting a little boring.
How would it work:
A system would generate unique quests based on class. So in addition to standard skill tree we could obtain our own special skills though it would take a lot of labour and we would have to face many challenges to get even one of these.
Example:
"Mage X is clearing dungeon with his party. During one of the fights the party if pushed by mobs to some old chamber. While resting in a chamber Mage X stumbles upon an old book if he reads it he will obtain a knoweledge about series of elemental books. After finding them all Mage X will find himself in old archmage tower where he will be able to place the books in any order resulting in a unique skill. Obtained skill will depend on an order."
Skill will be only ours and noone else will be able to redo the quest. Of course the skill pattern can be reused but in some random time intervals and places so noone can farm such a quest.
If you like the idea I have many more ideas how to make MMORPG feel refreshing, new and really exciting.
Before I move to main topic I'd like to introduce myself. I'm an IT student and beginner game developer.
I was always a huge fan of MMORPGs so I thought of a ways to make this genre feel refreshed and really exciting again. Looking at AoC I think like my ideas could work in here. I really admire the work of game devs in here and I hope to be at their level someday.
About and idea:
I always loved to make my character feel 'special' but I think we all do like to be 'special' in some kind of a way and this system would let us really be special, it would also bring refreshment to PvE and PvP. Also the standard skill tree system is getting a little boring.
How would it work:
A system would generate unique quests based on class. So in addition to standard skill tree we could obtain our own special skills though it would take a lot of labour and we would have to face many challenges to get even one of these.
Example:
"Mage X is clearing dungeon with his party. During one of the fights the party if pushed by mobs to some old chamber. While resting in a chamber Mage X stumbles upon an old book if he reads it he will obtain a knoweledge about series of elemental books. After finding them all Mage X will find himself in old archmage tower where he will be able to place the books in any order resulting in a unique skill. Obtained skill will depend on an order."
Skill will be only ours and noone else will be able to redo the quest. Of course the skill pattern can be reused but in some random time intervals and places so noone can farm such a quest.
If you like the idea I have many more ideas how to make MMORPG feel refreshing, new and really exciting.
0
Comments
Could even be; Once 5 tomes are collected, take them to the archangel tower at a specific time of day, so the light in the archmage tower window (which is obviously a special glass magic circle pantagram of some sort) shines down onto the player and tomes, combining the tomes and players magic to learn the new chosen skill, which is determined by the combination order of the tomes in which the player has chosen to place them.
What I don't like however, is that "no one else is able to do the quest" because then the devs would have to make 20,000 different skills, one for each player who wants to do a quest like this, in order to keep it fair and not have people miss out on their own special skills. It is a PvP game, you can't really have certain players with OP skills that are unobtainable to others.
Making people work for their level ups and spiritual character progression sounds good, rather than Ding, you have reached level X, you've unlocked Fireball level 5, you've unlocked iceshard level 5, etc..
Most of the MMORPGs end up like this and PvP gets boring.
About 20 000 different skills I think it would be possible to make them generate automatically from template.
But anyway I have many more ideas which mabey you will like.