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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Cliques Within Guilds
ArchivedUser
Guest
I just wanted to get some opinions on this.
In the guilds I've been in there is *usually* some form of clique. The only ones these haven't been present in were made solely for close friends who have known each other for a while - often years. In my personal experience in such a guild, everyone had the same status (other than the lead as their "powers" weren't able to be shared). Everyone else was an officer. I thought this showed considerable amount of trust and respect that is extremely hard to find and maintain in games.
Now, this may have been a special case, as this guild was in an MMO that has been slow for years, and we could therefore complete pretty much any content or win in PVP even vs massive zergs in a small group or raid.
BUT I can't help comparing, in some way, the guilds I've been in and the ones I've joined since. As I'm sure most know, in order to stay relevant and active, being a large guild is usually necessary and encouraged...and this is where cliques form. It could be from mutual personalities, mutual interest in the game (crafting, raiding, pvp), etc. However it also limits interaction within the guild, especially for new members who come in not knowing that these cliques exist or how to shove their way into one. In the past, as an officer, I was aware of the cliques I was a part of and actively tried to include new members for this reason.
My question is: are cliques within guilds bad? If so, how do you (as a member/officer/leader) handle them? Or, are they just a necessary part of larger guilds?
Discuss!! \o/
In the guilds I've been in there is *usually* some form of clique. The only ones these haven't been present in were made solely for close friends who have known each other for a while - often years. In my personal experience in such a guild, everyone had the same status (other than the lead as their "powers" weren't able to be shared). Everyone else was an officer. I thought this showed considerable amount of trust and respect that is extremely hard to find and maintain in games.
Now, this may have been a special case, as this guild was in an MMO that has been slow for years, and we could therefore complete pretty much any content or win in PVP even vs massive zergs in a small group or raid.
BUT I can't help comparing, in some way, the guilds I've been in and the ones I've joined since. As I'm sure most know, in order to stay relevant and active, being a large guild is usually necessary and encouraged...and this is where cliques form. It could be from mutual personalities, mutual interest in the game (crafting, raiding, pvp), etc. However it also limits interaction within the guild, especially for new members who come in not knowing that these cliques exist or how to shove their way into one. In the past, as an officer, I was aware of the cliques I was a part of and actively tried to include new members for this reason.
My question is: are cliques within guilds bad? If so, how do you (as a member/officer/leader) handle them? Or, are they just a necessary part of larger guilds?
Discuss!! \o/
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Comments
Edit version: and yeah cliques can be bad, but can also turn to a strong point if you know how to handle the situation as a guild leader. You can't do it alone tho, so make some good friends that you trust and make them take a part of the cake
It was a good dream....
I seem to do that quite frequently.
I always felt that we were there to help each other. So even if I had a group I preferred to run about with I also tried very hard to be welcoming and supportive of everyone.