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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PvE - what about Dungeons
Something i might have missed in the Podcasts and Q&A's on Twitch is information about dungeons. I heard the guys from Intrepid mentioning dungeons on several occasions but no more details.
Would love to know if dungeons:
Anyone who knows this yet? Any information would be splendid, got friends who are interested but not without decent PvE content. As a group we had great fun in instances like UBRS and Stratholme etc in WoW Vanilla.
Would love to know if dungeons:
- Will be instanced?
- Are they repeatable?
- How many persons?
- Are they chained?
- Will they contain multiple bosses?
Anyone who knows this yet? Any information would be splendid, got friends who are interested but not without decent PvE content. As a group we had great fun in instances like UBRS and Stratholme etc in WoW Vanilla.
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I want instances because it's what I'm used to and I'm not fan of a hundred players showing up to a boss at the same time (bosses turn into slugfests with 0 mechanics). Aion Online did a VERY good job with picking their world boss locations and giving them only intermediate loot so it didn't become a farming location for thousands of players.
If bosses don't have intelligent mechanics (aka BDO style), I'll be seriously disappointed. Mechanics driven bosses make being a tank/healer fun. I can't do another tank and spank mmo. I just can't.
Instances should be repeatable. I didn't mind Tera's instance cooldown system. Preventing farming of instances was a smart move. It forced players to focus on other aspects of the game while they waited. It sounds like a drag to some but the sheer number of players who got to end game and missed out on a lot of items and skill upgrades became useless in the tougher dungeons which ultimately led to people quitting or constantly crying about getting kicked or not included in groups.
But as far as I know, additionally, it won't be a situation where the dungeons are static and we can just go in and grind them, ever ever after.
I'm pretty sure where my information is incomplete, someone else will be able to fill it in. I believe, also, that they addressed this briefly in one of their earlier Twitch streams; you can find all of them at https://www.twitch.tv/ashesofcreation/videos/all.
The best "bosses" will be players inhabiting mobs during Monster Coin Events.
Ashes will have relatively little repeatable content.
It's a dynamic world with a life of consequence. What we do will change the world.
Rather than the world being static and repeatable.
Hopefully you will have toms of fun in any case.
I do recall them saying that dungeons will mostly be open world type dungeon areas and not instanced.
But, I was really referring to the post by IThrowSexyParties.
Best, in that context, refers to intelligent mechanics. The most intelligent bosses will be those inhabited by humans.
Now its fine for me to find a rusty pitchfork instead of a Indestructable Katana of Vanquishing .
I don't know why you would assume that "best bosses" would refer to roleplaying rather than combat tactics and strategy... do NPCs "roleplay"?
But, sure, I didn't quote IThrowSexyParties, so it's understandable that you could have missed the context of my post.
No worries.