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Encumbrance?

Since we will have caravan's, that supposedly means our bank inventories aren't universal and we aren't allowed to fill up our personal inventories to travel to the next city. So does that mean we will have encumbrance limits??? No more, carrying 3 sets of armor, 20 weapons, 10 cords of wood, 500 lbs of ore, + up to our inventory slots? Will items have actual weight and you have a weight limit based on your STR/CON and the closer you are to the max, the slower you move/react?

OR, will our inventories continue to be virtual bags of holding like they are in so many other games?


Comments

  • ArchivedUserArchivedUser Guest
    edited July 2017
    The dev's have said that items have weight, so I assume there will be carrying limits. This probably means that plate wearers like @Krojak will only be able to carry around silk handkerchiefs ;)
  • lexmax said:
    The dev's have said that items have weight, so I assume there will be carrying limits. This probably means that plate wearers like @Krojak will only be able to carry around silk handkerchiefs ;)
    Shots fired!!!
  • Karthos said:
    lexmax said:
    The dev's have said that items have weight, so I assume there will be carrying limits. This probably means that plate wearers like @Krojak will only be able to carry around silk handkerchiefs ;)
    Shots fired!!!
    Well that got rid of some weight!
  • I like the idea of encumbrance.. it can be balanced to have different classes ie light/med/heavy have different carrying capacity!




  • I sure hope that if they do have an encumbrance system, that they offer some type of "bags of holding" loot rewards. ;)  
  • One part of the weight aspect I like is that people who want to go gather resources for crafting and such will have to go in trips meaning people wont just be going the in a circle constantly farming.
  • One part of the weight aspect I like is that people who want to go gather resources for crafting and such will have to go in trips meaning people wont just be going the in a circle constantly farming.
    Or build a wheel barrel!  Or  maybe we can use a dwarf for one.
  • I think the concept of encumbrance often misses out on a very important aspect.  While it does deal fairly well with the overall idea of weight, it doesn't deal awfully well with the concept of bulk or size.

    A coin purse might easily hold 5 pounds worth of gold coins, but that same coin purse would have a really difficult time getting 5 pounds worth of wooden planks inside.  To me, that seems to be the missing component.

    Sure, my pack horse might be able to carry a couple sets of armor and some loot, it probably isn't going to carry enough wood planks to build a house.  I know Intrepid has some ideas on how they want it to work, and I'm curious to see how their ideas translate and impact the world.
  • maybe little carriages will be available to buy/rent/craft?

    Also, little storage huts could be craftable by gatherers near gathering areas?

    In any case,  I would be very happy with an encumberance feature but it has to have sense: theoretically, if you have 3-4 pieces of armour, that's it. But if monsters drop them frequently, then what, you kill a couple monsters then you have to go back to deposit/sell you drops and forth again to kill two more monsters?

    There will be compromises.
  • ArchivedUserArchivedUser Guest
    edited July 2017

    lexmax said:
    The dev's have said that items have weight, so I assume there will be carrying limits. This probably means that plate wearers like @Krojak will only be able to carry around silk handkerchiefs ;)
    I think @Krojak can manage more than that. I'm positive we could dig up an SCA / LARP foam sword. :o

    And I'm glad to hear items will have weight. That's a step in the right direction (at least imho). So do you think we will have a carrying capacity based on STR or maybe STR and CON or some funky equation like (STR + CON/2) / 2?
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Banditman said:
    I think the concept of encumbrance often misses out on a very important aspect.  While it does deal fairly well with the overall idea of weight, it doesn't deal awfully well with the concept of bulk or size.

    A coin purse might easily hold 5 pounds worth of gold coins, but that same coin purse would have a really difficult time getting 5 pounds worth of wooden planks inside.  To me, that seems to be the missing component.

    Sure, my pack horse might be able to carry a couple sets of armor and some loot, it probably isn't going to carry enough wood planks to build a house.  I know Intrepid has some ideas on how they want it to work, and I'm curious to see how their ideas translate and impact the world.
    Yes, this is an excellent point. Encumbrance has 2 components; Weight and bulk. Just because a feather is light doesn't mean that carrying around 5 lbs of them would be easy. I would be happy with just weight simply because I don't know if factoring in bulk is worth the effort of striving for hyper realism.

    You do give me another thought however from Dungeon Siege.......could we buy/own pack mules? They obvioulsy wouldn't be fast but could we have a couple to go on those long gathering trips?

  • The Plainswalker and Moonstrider (or whatever they are called) are suppose to be "mules" for items.
  • I recall the devs saying that the amount of goods you can carry on your person will be realistically limited in order to make caravans essential for the transport of any appreciable amount of items.

    Pack mules, etc. will be able to carry some goods but still not near enough to bypass the caravan system if you want to be a serious trader.

    I think this will be a good thing.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    i stillthey said we will have carry weights
  • I truly hope to see an encumbrance system that forces players to work together and communicate. So activities might be encouraged like gathering materials in a group. One player is armed and cant carry as much while the other player is unarmed but obviously will not be as combat effective so they work together s a two person team. Or perhaps people wanting to gather will actually leave some gear at home and equip some "work clothes", after all who wears armor 99% of the time.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Banditman said:
    " I think the concept of encumbrance often misses out on a very important aspect.  While it does deal fairly well with the overall idea of weight, it doesn't deal awfully well with the concept of bulk or size.

    A coin purse might easily hold 5 pounds worth of gold coins, but that same coin purse would have a really difficult time getting 5 pounds worth of wooden planks inside.  To me, that seems to be the missing component.

    Sure, my pack horse might be able to carry a couple sets of armor and some loot, it probably isn't going to carry enough wood planks to build a house.  I know Intrepid has some ideas on how they want it to work, and I'm curious to see how their ideas translate and impact the world. "
    " Yes, this is an excellent point. Encumbrance has 2 components; Weight and bulk. Just because a feather is light doesn't mean that carrying around 5 lbs of them would be easy. I would be happy with just weight simply because I don't know if factoring in bulk is worth the effort of striving for hyper realism.

    You do give me another thought however from Dungeon Siege.......could we buy/own pack mules? They obvioulsy wouldn't be fast but could we have a couple to go on those long gathering trips? "

    (Hear me out / bare with me ... )

    My guess is to start off with the NPCs A.I. ; in short, some NPCs will be a
    " tad-bit smarter "  than other NPCs. For example,

    if you try to attack NPC " D ", she/he might cast a Sudden Spell, and you'll be
     pushed-back (via Magic ) by a considerable distance and ... might be " threatened " if you try it again.
    (i.e. Interaction with the NPCs could help make the in-game World feel more alive )

    and/or

    While Players are traveling / exploring, we'll come across some NPCs that you may have seen earlier in another Node - but this time they are in the Forest, or within the Treetops, etc ...  

    What does " this " have to do with @Banditman & @PlagueMonk said ? 
    These same " Smarter NPCs " could have their own, seperate business outside of the Nodes - this " Seperate Business " could be a ... " Nomadic-like Hub / Service " to friendly travelers.

    ( this is where that  Mule Picture comes in  ;)  )

    and for the cherry on top ... it could be a " Lawless Area " where no Guards patrol the Area, but their will be Nomads that might do something about. 
    ( **winking intensifies** xD )

    ( although i expect the PvP-System to always be active everywhere ... including this area i just suggested )

  • ArchivedUserArchivedUser Guest
    edited July 2017
    @PlagueMonk
    Oooorrrr .... Player's could build this " Seperate Business " outside the node. doesn't have to be Guilds ( although ... it might become " too Zerg-like " over time ~.~
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Here is the LazyPeon Q&A. If you look at the comments section it is broken down by question and timestamp. Encumbrance is addressed down near the bottom.  https://www.youtube.com/watch?v=f8SpiG0Ulbg&feature=youtu.be&t=14m5s
  • ArchivedUserArchivedUser Guest
    edited July 2017
    Here is the LazyPeon Q&A. If you look at the comments section it is broken down by question and timestamp. Encumbrance is addressed down near the bottom.  https://www.youtube.com/watch?v=f8SpiG0Ulbg&feature=youtu.be&t=14m5s
    Woohoo! Thanks for the link. It's under Weight Limit.

    Sounds like caravans are going to be a very big deal. I just hope those weight limits won't be increased to the point of trivializing it.
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