Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Issue with the Mage videos
ArchivedUser
Guest
I understand the need to have a visual representation of a weapon (ie - spellbook) for the mage animations, but can we get something other than a spell book? Cause after a while your mage would surely know their spells by heart, and yanking out a book every time seems a little arbitrary and immersion breaking. It would be much more aesthetically pleasing if the mage made some magical hand symbols, or grabbed some spell components from their belt etc. I'm also not saying to never use their book, but in the heat of battle it just seems sketch.
0
Comments
It's probably for the same reason that every time we've seen the Predator, we've seen him with a Longbow, even though it was Rogue primary and Ranger secondary. They probably fleshed out animations for just the one weapon type enough to be shown, while the others are probably largely work in progress.
https://www.youtube.com/watch?v=6psJ5pYoncI&index=7&list=PLNsY6gVWDm7_s8V55LRRweo7AaZ1Pug6Z
Its not that bad
And for we know, as opposed to being defensive with a Staff, they could make it to where the mage could have Magical Defensive Spells:
like a Wind Barrier that protects the user from Damage. And reflects 20% of damage back at the target.
or
a Tidal Barricade that'll push opponents back after being attacked.
it depends at this point.
I just hope the Dev Team has an imaginative mind
Because i can think of plenty tbh > ~ <
If weapons in some way affect available spells or amplify certain spells, perhaps a staff would be the "defensive" weapon, spellbook the "balanced" weapon and a wand the "offensive" weapon. That'd be pretty neat.