Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What makes me aggro in every mmorpg?
The really one thingy I hate in every mmorpg and I hope it will not be in AoC is Onehit-Kill.
I'am since Dark Age of Camelot a friend of PvP (RvR) and there was allways these special guys who sneak and onehit kill someone without any chance to react too.
So I really hope or wish me that in AoC it will not be possible to kill someone with only one hit or skill. It ruins the gameplay of the others and these mostly log off then and say good bye game.
So what is your No-Go in an mmorpg (pve/pvp)?
I'am since Dark Age of Camelot a friend of PvP (RvR) and there was allways these special guys who sneak and onehit kill someone without any chance to react too.
So I really hope or wish me that in AoC it will not be possible to kill someone with only one hit or skill. It ruins the gameplay of the others and these mostly log off then and say good bye game.
So what is your No-Go in an mmorpg (pve/pvp)?
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I say this because these types of Combat-Styles prevents the NPC from having a Fair advantage. And their A.I. is usually below average - sometimes the NPC Opponent won't even do anything as you attack them - they just ... " stare at you " ; just letting you kill them.
I'd prefer my PvE Opponents to give me some sort of Challenge - even at the Beginning of the Game, such as:
NPC " easy opponent(s) " knowing some sort of defensive abilities to survive. Or trying to invoke some sort of spacing tactic seldomly, or not dieing so quickly, or inflicting a Poison-like Ability & trying to stall for a bit while evading some of my attacks - thus letting the Poison worsen. And maybe knowing some Healing ability ?
(but to an extent)
There's a few others - but that's the gist of it
To name a few
Makes me aggro all the time.
I really hope the developer will do a anti-huge-zerg mechanic like a debuff if to many ppl run in a horde. Something to reduce the effectiveness of zergs.
Major aggros.
Nobody wants another themepark WoW clone.. seriously.
Don't beleive me? Ask this guy:
I really hope that with this game, every time the Devs are adding in something that is a 'staple' of MMOs, they pause and take a deep look at it and ask themselves 'Is this something special to bring our game to life, or is this just something we're doing, because it worked for WOW?'
Minor Agro
I imagine i'll think of more, but that's it for the moment.
I think this is enough anger for one day. lol
Make crafting Epic. Make crafters able to make some of the best gear in the game but make it hard to do, materials rare to find, multi-tiered crafting (multiple recipes utilised to create the final product).
If there is depth in crafting the longevity of the game, and the community, is extensive.
Now if a rabbit were to drop a rabbit pelt after being skinned and rabbit bones after being dipped in acid.. give those to a crafter and stand aside sir magic is about to happen
Crafting imo is the backbone of community and economic continuity in mmos.
*crosses fingers* for a truly robust crafting system.
my number one thos has to be laggy, desync, hitching aka not smooth gameplay. I expect it to do what i want when i want or i get grumpy
But yes the corporate greed later on in that game. Just mind boggling. Ppl think perfect world and archeage are p2w...lol
Actually i really liked 95% of everything about conquer in its early days. Its my all time fav mmo.
So to add to the list!
Getting a new set of gear every X number of levels i hate.
Im fine with high level caps, makes it more fun so EVERYONE isnt max level
But i like to work on the same set of gear from the moment i step foot into the world, till the moment i step foot out of the world.
1 secs - Your adversary is before of you. You stand and watch.
2 secs - Your adversary begins to raise his Great Axe. You stand and watch.
3 secs - Your adversary raises his axe even further. You stand and watch.
4 secs - Your adversary is still raising his axe right above his head and flashing red. You stand and watch.
5 secs - Your adversary drops his axe. You fall and die.
6 secs - You complain to Intrepid that someone one shot you while your enemy teabags your corpse.
LMAO! Sorry couldnt resist making this point. In principal people should not be able to one shot you. But if its obvious they are building a power skill designed to do massive damage....and you stand there. Its not much different to standing in that red circle thats roasting you alive at the end of the day
Weaker player ? You want weaker players so you can feel bad ass when you kill them ? You must be so skilled
I understand that having no barrier to entry makes the game accessible for new players and casuals, but please. No one wants to waste their time grinding for a temporary reward.