Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
...I just took a good look at your signature, after usually just glossing over it...
Smh, @UnknownSystemError. smh... lol
My opinion on this goes both ways. I do hate when my bags get full of useless junk as well and I end up having to delete/destroy/drop stuff to make room for better if Im far from a vendor. On the other hand, all of us at some point have flat out destroyed or vendor'ed max level kinda-uber stuff because we already had the ultra-uber version of it. It was awesome to us at one point but then became useless when we get better stuff and its BOP. Granted this is a little off the main point but just stating, we all have different definitions of useless and useful.
PS I actually agree and would prefer these not to be in the game.
In fantasy land the wombat can drop a broken kettle. If the developers want to invest time and resources on coding the broken kettle in the first place, why bother making it redundant?
Secondly let me or my friends either repair the broken kettle or salvage it into its component value...is that so hard to logically comprehend?
why bother making a utterly useless item in the first place only to be avoided and or inadvertently collected to clutter an otherwise functional inventory system.
I don't believe i have whined or complained any more or less if at all than you have in response.
Whether it is mandatory or avoid to loot items is irrelevant.
I don't disagree that it would be better to do something with the items. However if you actually paid attention to the live streams, and what the devs say: your post is for nought. As they already said they wasn't planning on implementing such things. Again, I suppose it's easier to whine, than to leave the items or to listen to what the devs have planned.
No need to start taking jabs at each other or be condescending. Jesus, the game isn't even released and people are already getting testy over junk items. Smh
Settle down pony you're about to burst an aneurysm by sheer contradiction.
I live in a different time zone so I do not get live* streams.
I am aware the developers have addressed this matter by DESIGN*not by forced time inconvenience.
is the whole community aware.? should it be re-titled (Rejoice no more junk items)
I was primarily pointing out the cause not the effect.
If my post was for nought ergo junk, then why are you wasting your own time responding by force.
I am encouraged that Intrepid Studios will not perpetuate a JUNK system.
And you are welcome not to perpetuate a JUNK general discussion thread on a forum in regards to JUNK and its relevant rambling irrelevancy.
Nope, you don't understand shit, but still talk loots.
You speak about RNG, but what RNG?
In wow, grey item drops basically at a 100% rate from those mentioned NPCs like from beasts, so where is the RNG?
The rest of your post is nonsense. I can't even understand what do you think. Do you think those grey quality items called "garbage" "junk" "thrash" etc. and have a icon of a garbage bag? or what?
In wow(and in most other games) those are called bones, meat, organs etc. items that aren't valuable, but still exist, so what was your meaning again?
If you would know at least a little from the thing that you speak of, you would know that those junk item's aren't replace any loot, it's just addition to the normal loot.
In wow, a npc drops some shattered bones as a grey item, but also may drops meat, and can be skinned for leather, so having a grey quality item doesn't prevent the other.
You speak about "there are no junk", but there is. Just look at that example, if the bone is shattered into pieces, then you can't build anything out form it, so it will be junk for you...
Also could be components for Necromancy.
As previously stated, I coherently described that junk system is partially by design an [assistance/facilitator] to RNG not specifically RNG itself. eg; you have to kill 100 bears to get 1 bone but all you get are 99 worthless* bear arses. that could be coded as useful but they aren't. and all bears have bones.....so why not just make the objective 100 bones.
'items that aren't valuable, but still exist, so what was your meaning again'<-DUH
why?
seriously why bother by design make a system of redundancy and inconvenience.
how about I find a player alchemist to take the shattered bones, who grinds them into, powder to make a potion of intellect which he can sell to you...
as opposed to inventory juggling and dropping grey items to the point where back tracking to the nearest NPC to dump a load and then return to what you enjoy doing.
Just because it's the current industry standard does not imply that it was good to begin with or could not be improved upon.
I am not really inclined to repeat my valid points and criticisms of perpetually bad design systems.
whether you interpret it as nonsense is of you own volition.
Ashes or creation will not be adhering to the junk* system by design which was clarified to me and why I amended the Title of the OP.
Now.
Why do they have to be grey*? Would a town/hub be more vibrant rather than populated if inventory items were not NPC specific interactions or lack thereof.
Generating currency does not increase value it merely leads to inflation.
There are better ways to deliver story and lore than attaching labels to vendor trash.
I don't think @Gokki was saying that grey items was a way for devs to manipulate the delivery of story, or lore. I believe he was stating that it's possible that devs implemented "trash" items, as a way to engender/manipulate players into going into towns/cities to produce an appearance of vibrancy. Imo.