Scientific Node "fast travel"???
ArchivedUser
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i remember reading or herd in a livestream that the scientific node would be able to create/build a portal for fast travel of some kind. Like maybe just to teleport back to node.
And that it will be the only type of node with the ability to do this.
cant really remember if it was said, or just my imagination. Can anyone help me out on this one?
And that it will be the only type of node with the ability to do this.
cant really remember if it was said, or just my imagination. Can anyone help me out on this one?
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But, the devs have said several times that a Scientific Metropolis will be able to build a limited fast travel network.
Anyone have a dev quote that includes teleport?
to be honest, I have no idea how it would work.
Any thoughts?
Would be be nice if it was like a one way trip back to node, from anywhere. On a timer. Considering no other node would have this system, it would have to be balanced.
I wasn't trying to say it would be teleport, I was saying that the area you can fast travel in is the nodes ZOI. I'll edit it for you. He has said air travel will be something only available for Science Metros so that is probably the fast travel he has been talking about.
Video link.
Mostly just hoping someone who remembers hearing teleport has a dev quote - in case I missed it.
With that said I am an open minded individual who can understand why others may want these options. For me personally I have experienced how fast travel, flight paths, flying mounts, aquatic mounts etc have lessened the since of scale, adventure, and companionship in other MMORPG's. Walking from Halas to Freeport to meet up with some companions comes to mind as a great adventure and treasured memory all because of the journey itself.
Walking from Halas to Freeport is not much of an adventure once you've outleveled the zones in a static world.
Ashes has limited fast travel.
And rare flying mounts.
No clue how far flying mounts can travel or whether they have fatigue.
(no clue if the fast travel will be far enough to require air ships)
The other statement that caught my eye was the "Walking from Halas to Freeport is not much of an adventure once you've outleveled the zones in a static world." They stated that "zones" would not have a static level. You could be owning a tribe of goblins, run around the bend in the road, and straight into an ice troll 10 levels above you. So the "meh, I just have to crawl along till I get to my higher level zone where I can grind." should be eliminated. Areas near civilization should be safer than remote areas in the wild, but not always the case since you have corruption events happening on some basis.
(Even though the mob levels in Ashes will not be spread out the same way that mob levels are spread out in EQ,)