Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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[DISCUSSION] The effects of time passing

As far as we know,, "long" has passed since the apocalypse that caused people to flee through the portals. 

How long is that "long"? We don't know yet.

Nevertheless wether it was more or less, it holds different consequences. 

Let's be clear, not that many, from the perspective of the game itself and the point of view of a player who just "plays", but it has a lot of implications for those who follow the lore, who roleplay and, eventually, on the kind of lore that IS will chose to devise.

1) Do people have passed items down their generational line?

Depending on the material, wheter centuries or millennia have passed, they could have been consumed by time, being no magic to preserve them.

2) Do people have written something upon fleeing? Maybe a text retrieved by a character?

That character wouldn't likely be able to understand it even if it was just centuries old, if it was millennia old, that person wouldn't even be able to read it, or wonder how it sounded.

3) Do people have sung or told tales of their adventures, before passing through the portals?

Be sure that those tale, if preserved, could have been very well thoroughly modified, with new details added out of the blue, others forgotten or consciously removed, as cultures changes and develop taboos, censorship, revisionism...

4) Were people faithful in the gods that existed?

Religion is quite persistent, but not eternal. It usually lasts up to a couple millennia, included a considerable number of centuries needed for it to develop into an organized, complex form.
The descendants of those who escaped, would have likely different gods, or they would develop different ways to worhip them, or maybe, a part of them would have stopped believing in any god at all.
The most important thing, in this sense, is the human structure that manages the cult, without real gods humans would likely start to mingle  and fiddle with it, until they would have become so powerful, socially, that they would not relinquish their status just because real gods showed up. This would cause schisms and civil wars and, as the population is usually very superstitious, a game between real miracles and their best fake versions would begin amongst religious groups.

5) There is a fifth point, which is technology but that seems somehow not evolved, not that much at least, which could be justified by the stability of a political system that relies mainly on available materials (examples go from the copper age states of the middle east to the roman empire, relying on much more than copper)

6) Finally, politics, people would have easily fought amongst themselves in those years passed in the non-magical world. Have they formed different nations? Have they developed rivalries amongst each other or towards different races?
That could have had cyclopic consequences, depending on the lenght of the exile. Some people could see each other only as enemies, some could have developed distrust caused by different religious beliefs, some could have developed entirely different languages even if settled just some hundreds km away from each other and could not understand each other any more, even if they are of the same race or have developed entirely different customs and cultures, with different social and political hierarchies and status symbols, such as body paint or jewelry or particular furniture or architecture....

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How do you plan on developing the lore of your characters?


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