Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Accessibility for disabled gamers
I have been poking around looking for information on how accessible this game might be, with no real results other than what can be inferred from the videos. MMO's are often a vital means of socialization for many individuals with disabilities (in my case, a neurologically disabled veteran) and with the potential I have seen in this one it would be nice to have a thread where folks interested in the subject matter might be able to share information, maybe hear back from the devs, etc.
One thing I have noticed right off that made me happy was the lack of green text and effects mixed in with red, something that should be industry standard but is often overlooked, so for my color blind friends out there, this looks promising.
I am also hoping that aspects of siege warfare will be viable for folks who might be poor when it comes to any sort of twitch combat, but given a bit more time could be perfectly capable of aiming a catapult, etc. Little tweaks like that where folks can contribute in different ways can go a long ways towards increased accessibility and feelings of accomplishment.
I know the game is still early in development, so I hoping to see more on this in the future. Obviously a lot of adaptations for various individuals come down to accessories vs in game programming but it would be nice to hear about any thoughts the devs have put into the subject matter in regards to what is not an insignificant chunk of MMO players. Understandably one cannot re-work a game completely around the vast amount of human disability, but some very basic ideas can greatly increase accessibility for many without having undue effect on game balance.
One thing I have noticed right off that made me happy was the lack of green text and effects mixed in with red, something that should be industry standard but is often overlooked, so for my color blind friends out there, this looks promising.
I am also hoping that aspects of siege warfare will be viable for folks who might be poor when it comes to any sort of twitch combat, but given a bit more time could be perfectly capable of aiming a catapult, etc. Little tweaks like that where folks can contribute in different ways can go a long ways towards increased accessibility and feelings of accomplishment.
I know the game is still early in development, so I hoping to see more on this in the future. Obviously a lot of adaptations for various individuals come down to accessories vs in game programming but it would be nice to hear about any thoughts the devs have put into the subject matter in regards to what is not an insignificant chunk of MMO players. Understandably one cannot re-work a game completely around the vast amount of human disability, but some very basic ideas can greatly increase accessibility for many without having undue effect on game balance.
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Comments
I'm sure things will work out
The Devs stated in their FAQ that they'll be doing a lot of Source-Code optimization.
And i don't see why they would not accommodate - that's more customers for them. And more Forum-Members to add too
I guess it depends how much the financial cost will be, compared to how many people need the accessibility features.
Would be nice if they had an adviser.