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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Nomadic Nodes
ArchivedUser
Guest
This is an alternate version of my nomad idea in my signature!
Since people seemed to like the idea of nomadic caravans, how about we apply the same mechanics nodes seem to have to the caravans themselves? So a small caravan can become larger as it makes more trades and starts a popular trade route. The leader can buy new beasts of burden that are larger and more powerful as the node progresses.
Since the nomadic nodes don't have walls to protect them outside of cities they have to make do with mobility and misinformation to safeguard their way of life, so caravan leaders have to hire protection, make choices between larger slower animals or faster but lower capacity ones on their journeys!
Also maybe we can have a walking giant tree be the home for a node? Say a group of elves could make friends with the sentient tree and direct it?
Since people seemed to like the idea of nomadic caravans, how about we apply the same mechanics nodes seem to have to the caravans themselves? So a small caravan can become larger as it makes more trades and starts a popular trade route. The leader can buy new beasts of burden that are larger and more powerful as the node progresses.
Since the nomadic nodes don't have walls to protect them outside of cities they have to make do with mobility and misinformation to safeguard their way of life, so caravan leaders have to hire protection, make choices between larger slower animals or faster but lower capacity ones on their journeys!
Also maybe we can have a walking giant tree be the home for a node? Say a group of elves could make friends with the sentient tree and direct it?
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Go gypsies!