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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Make cooking/brewing great again
ArchivedUser
Guest
Okay then, this idea is not really polished in my head at the moment but here is how I wish things could be:
1- Cooking/Brewing are usually considered as auxiliary jobs which are only useful because of BUFFS ( MOAR BUFFFFS!). In a video, I heard that some quest as hunting, what looked like some kind of deer, for their meats and GIVING the meat to the npc will provide resources for the inn so they can offer to the other players some meals.
My first reaction to this was: "Oh, really cool but... why would I do that? my goal is to starve people to death and rob their belongings afterward."( Half serious half joking) and then I was like: "Oh yeah, exp and gold right?"
But the main issue about this is, who the hell is going to buy those meals? For a 2% defense buff? I'm not paying!
Thus I thought about something like a hunger/thirst bar which will require having a meal/drink once every 4h of PLAY TIME ( otherwise character selection will become a graveyard). This will encourage you to do the quests (or not) so that you can have access to those meals and a reason to buy them. Or make your own. And not wait until you reached lv. max to start grinding your cooking/brewing skills until your house if full of those.
Why 4 hours of play time? Because I like that number.
Seriously, an hours will be equivalent to 20 hunger or thirst points (more info below).
2- Expiration date. No, keeping that steak you cooked months ago for RP's sake that's just not okay :c.
Seriously, it will prevent people from keeping the foods which give the greatest boosts and hunger consumption in the guild bank for years and force them to continue gathering as time goes on. Not only it will prevent those people from literally farming resources until the world is cleaned from them for months and not touch them ever again, but it will also give a reason to those who will still do that a reason to sell their cooking and not keep it in the depth of their inventory => more market.
For that, I thought that 1 months for food and 2 months for drinks is good enough. Maybe we need more time maybe less I don't know.
3- Hunger/Thirst
Why this for last? I don't know.
Let's take our good old bar which goes from 0 to a 100. If your hunger or thirst bar is above 90, you can't drink/eat anything unless it is related to quest or a potion. Furthermore, you'll get a +10% movement speed or whatever number pleases the devs with some bonus left and right like more exp while killing/gathering, I don't know.
20-90. You have nothing.
1-19. You have decreased movement speed, attack speed (if there is any), attack damage (mag and phys).
0. You're dead .
No, for this I really have no idea if it's not something like your skills are unusable. (Yep, that's harsh.)
Anyway, this was just an idea, nothing too serious. I also thought about the death penalty reducing your thirst and hunger bar by 10, which would be devastating in a raid where people tends to die quite often. Because, if the raid leader didn't prepare for the foods and drinks people would quickly become useless.
However, although my idea may be clunky, I'd really appreciate if besides crafting your gears, people would pay attention to the others crafting jobs and not just rush to the end game content and then think about it at that time.
We all want to slay dragons and steal their egg for potential flying mounts in it, I do in my case, but everything should be useful and not like: "oh I could buy this for BUFFS ( MOARRRRR)".
Ugh. Since I've written so much, there might be some mistakes left and right in my english >.>
1- Cooking/Brewing are usually considered as auxiliary jobs which are only useful because of BUFFS ( MOAR BUFFFFS!). In a video, I heard that some quest as hunting, what looked like some kind of deer, for their meats and GIVING the meat to the npc will provide resources for the inn so they can offer to the other players some meals.
My first reaction to this was: "Oh, really cool but... why would I do that? my goal is to starve people to death and rob their belongings afterward."( Half serious half joking) and then I was like: "Oh yeah, exp and gold right?"
But the main issue about this is, who the hell is going to buy those meals? For a 2% defense buff? I'm not paying!
Thus I thought about something like a hunger/thirst bar which will require having a meal/drink once every 4h of PLAY TIME ( otherwise character selection will become a graveyard). This will encourage you to do the quests (or not) so that you can have access to those meals and a reason to buy them. Or make your own. And not wait until you reached lv. max to start grinding your cooking/brewing skills until your house if full of those.
Why 4 hours of play time? Because I like that number.
Seriously, an hours will be equivalent to 20 hunger or thirst points (more info below).
2- Expiration date. No, keeping that steak you cooked months ago for RP's sake that's just not okay :c.
Seriously, it will prevent people from keeping the foods which give the greatest boosts and hunger consumption in the guild bank for years and force them to continue gathering as time goes on. Not only it will prevent those people from literally farming resources until the world is cleaned from them for months and not touch them ever again, but it will also give a reason to those who will still do that a reason to sell their cooking and not keep it in the depth of their inventory => more market.
For that, I thought that 1 months for food and 2 months for drinks is good enough. Maybe we need more time maybe less I don't know.
3- Hunger/Thirst
Why this for last? I don't know.
Let's take our good old bar which goes from 0 to a 100. If your hunger or thirst bar is above 90, you can't drink/eat anything unless it is related to quest or a potion. Furthermore, you'll get a +10% movement speed or whatever number pleases the devs with some bonus left and right like more exp while killing/gathering, I don't know.
20-90. You have nothing.
1-19. You have decreased movement speed, attack speed (if there is any), attack damage (mag and phys).
0. You're dead .
No, for this I really have no idea if it's not something like your skills are unusable. (Yep, that's harsh.)
Anyway, this was just an idea, nothing too serious. I also thought about the death penalty reducing your thirst and hunger bar by 10, which would be devastating in a raid where people tends to die quite often. Because, if the raid leader didn't prepare for the foods and drinks people would quickly become useless.
However, although my idea may be clunky, I'd really appreciate if besides crafting your gears, people would pay attention to the others crafting jobs and not just rush to the end game content and then think about it at that time.
We all want to slay dragons and steal their egg for potential flying mounts in it, I do in my case, but everything should be useful and not like: "oh I could buy this for BUFFS ( MOARRRRR)".
Ugh. Since I've written so much, there might be some mistakes left and right in my english >.>
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