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lag and sieging a city

Im curious how they will handle the end part, of a siege of a city. Will people just be able to enter in the middle of the fight, or is it closed of, in some way. And if it is open, what about lag. I saw in a video, that wow had made an even way back, with the release of a raid. And that made the game unplayable doing the siege. And in swtor, in one of their expanions, there was a lot of lag, at one of their worldbosses. Such that people often died, due to standing in a circle, that the game didn't show, was underneath them

Comments

  • So I'm kinda confused if you are asking or just stating but I'll give you my 2 cents.

    You are using Wow as you example for lag in raids. Considering Wow is 13 yrs old, it's safe to say some better tech and programs have come around even since their newest engine overhaul.

    Check out videos of Archeage Sieges. The have 150-200 people on screen. Server ran fine. Skills, spells, all that good.  Plus it had to render player built structures. If your own computer can't deal, that's on you.

    GW tried to solve this problem game side by "culling" or intentionally limiting the number of players that appear on screen at a time. Terrible terrible system because then you just died to invisible part of zergs. 

    Contemporary games have shown hardware can handle large amounts of players and animation without hugely effecting the server. If your computer struggles with having more than 50 people on screen, sounds like a personal problem :)
  • I saw the video for wow. I wasn't part of it. And in swtor. Everbody had it
  • That will depend on the fact if their game is optimized for that kind of thing. I remember when I couldn't even run Tera in low with my old computer but I could run B&S without any problem.
    I don't know if everyone will be able to run the game at maximum quality during sieges but you're here for the gameplay and experience unless having everything in low ruins it for you.
    Anyway, it's not something we can know without trying.
  • MMOs with an emphasis on PvP are using far better technology today and they are purpose built to their own end these days. if you look at AA or indeed ESO up to a point, both had large scale PvP in nice, fluent, lag free experiences. Zenimax stuffed ESO up, yes, but I don't think Intrepid will do that. PvP is the main selling point of Ashes(arguably) and they will have to make sure an open world can handle their player bases. If Intrepid won't be able to do that then it will risk irreparable damage to itself in the context of this game.
  • insomnia said:
    Im curious how they will handle the end part, of a siege of a city. Will people just be able to enter in the middle of the fight, or is it closed of, in some way. And if it is open, what about lag. 
    @insomnia, sieges in Ashes happen over a period of days or even weeks in the case of a metropolis or castle. In the scheme of things individual player lag becomes less of an issue given the long timeframes and massive effort involved.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    As a person who experienced Archeage sieges the first ones, they did lag and siege servers did crash sometimes forcing administrators to refund siege scrolls. That said they improved over time. However these were sealed up zones that were instanced.  What AoC has planned is whole different beast and supposily open the siege city up to everyone and anyone. Which means these nodes must be zoned, and its not technically open world either that or they plan on bringing up a lot of servers on siege day. Either is possible, though the latter is far more expensive at least it used to be. 

    @lexmax Highly unlikely, they said the timer leading up to a siege would be a week or some sizable warning.  Meaning you prepare for the fight for a week, not fight for a week.    Cause why not wait for your opponent to fall asleep then siege it?  You'd eventually win due to having a time advantage and I'm sure the devs know not to do that.  Unless you want a bunch of Brazilians running all the major cities. 
  • Volomon said:
    As a person who experienced Archeage sieges the first ones, they did lag and siege servers did crash sometimes forcing administrators to refund siege scrolls. That said they improved over time. However these were sealed up zones that were instanced.  What AoC has planned is whole different beast and supposily open the siege city up to everyone and anyone. Which means these nodes must be zoned, and its not technically open world either that or they plan on bringing up a lot of servers on siege day. Either is possible, though the latter is far more expensive at least it used to be. 

    @lexmax Highly unlikely, they said the timer leading up to a siege would be a week or some sizable warning.  Meaning you prepare for the fight for a week, not fight for a week.    Cause why not wait for your opponent to fall asleep then siege it?  You'd eventually win due to having a time advantage and I'm sure the devs know not to do that.  Unless you want a bunch of Brazilians running all the major cities. 
    What server where you on? I never witnessed or heard about servers crashing during Sieges
  • ArchivedUserArchivedUser Guest
    edited July 2017
    To fix that you can join a stable server or get a better ISP there's not much else you can do 
  • Every game has lag with massive amounts of people.
  • I dont understand why every new mmorpg is compared to wow.. anyway i really hope they will optimize siege wars because its really annoying to have 100 ping+ it just make you quit siege war.
  • haki said:
    I dont understand why every new mmorpg is compared to wow.. anyway i really hope they will optimize siege wars because its really annoying to have 100 ping+ it just make you quit siege war.
    Don't you understand the point of an example. There is a difference between an example, and an comparions. When you use an example, it is so people have a better understand of what you mean. When you compare, it is to see what is better. I used an example. 

    lexmax said:
    insomnia said:
    Im curious how they will handle the end part, of a siege of a city. Will people just be able to enter in the middle of the fight, or is it closed of, in some way. And if it is open, what about lag. 
    @insomnia, sieges in Ashes happen over a period of days or even weeks in the case of a metropolis or castle. In the scheme of things individual player lag becomes less of an issue given the long timeframes and massive effort involved.

    The build up happens over time. Where you build defences/siege weapons. And then the siege happens on the given day. Of what i have understood
  • Volomon said:
    @lexmax Highly unlikely, they said the timer leading up to a siege would be a week or some sizable warning.  Meaning you prepare for the fight for a week, not fight for a week.   
    If you re-read my comment, I was talking about both types of siege. Castle sieges do happen over three weeks leading up to the main attack on the castle.

  • insomnia said:
    I saw the video for wow. I wasn't part of it. And in swtor. Everbody had it
    To begin, look at the source for SWTOR. Their graphics/video were notoriously buggy and glitchy. Walking from a cave (all or mostly dark) into the light (lots of lights and shadows) then your computer could take up to 3 seconds to fully transition. 

    The team at BioWare did a horrible job with the graphics engines they had on hand, that's pretty well a given. The story, etc, were great, but for many the graphics were horrible, and we didn't buy in to the whole "it's the feeling we want to evoke" thing. I mean, sorry, but even in 2011 it was possible to create shadows that were straight lines on the ground, not pixelated messes.

    Sayin' all that, let's move forward to 2017-2020. How much more has our technology progressed? How much more viable have gaming systems become? I do think that if there is severe lag, we might should be looking first at our computers, and second at our internet connection, before we begin playing the "blame the game" game.
  • Anywhere there is lots of people standing around there will be a higher ping so I expect that there maybe a certain amount of lag at a siege 
  • Isende said:
    insomnia said:
    I saw the video for wow. I wasn't part of it. And in swtor. Everbody had it
    To begin, look at the source for SWTOR. Their graphics/video were notoriously buggy and glitchy. Walking from a cave (all or mostly dark) into the light (lots of lights and shadows) then your computer could take up to 3 seconds to fully transition. 

    The team at BioWare did a horrible job with the graphics engines they had on hand, that's pretty well a given. The story, etc, were great, but for many the graphics were horrible, and we didn't buy in to the whole "it's the feeling we want to evoke" thing. I mean, sorry, but even in 2011 it was possible to create shadows that were straight lines on the ground, not pixelated messes.

    Sayin' all that, let's move forward to 2017-2020. How much more has our technology progressed? How much more viable have gaming systems become? I do think that if there is severe lag, we might should be looking first at our computers, and second at our internet connection, before we begin playing the "blame the game" game.

    Also when alot of people are expericing it. Funny how all of them must have a bad connection and/or computer.
    And i was asking about it, so they might test it, and prevent it
  • ArchivedUserArchivedUser Guest
    edited July 2017
    insomnia said:
    Isende said:
    insomnia said:
    I saw the video for wow. I wasn't part of it. And in swtor. Everbody had it
    To begin, look at the source for SWTOR. Their graphics/video were notoriously buggy and glitchy. Walking from a cave (all or mostly dark) into the light (lots of lights and shadows) then your computer could take up to 3 seconds to fully transition. 

    The team at BioWare did a horrible job with the graphics engines they had on hand, that's pretty well a given. The story, etc, were great, but for many the graphics were horrible, and we didn't buy in to the whole "it's the feeling we want to evoke" thing. I mean, sorry, but even in 2011 it was possible to create shadows that were straight lines on the ground, not pixelated messes.

    Sayin' all that, let's move forward to 2017-2020. How much more has our technology progressed? How much more viable have gaming systems become? I do think that if there is severe lag, we might should be looking first at our computers, and second at our internet connection, before we begin playing the "blame the game" game.

    Also when alot of people are expericing it. Funny how all of them must have a bad connection and/or computer.
    And i was asking about it, so they might test it, and prevent it
    I do understand where you're coming from; also, keep in mind that often, when "a lot of people are experiencing it," you're only seeing/hearing from the ones who are seeing or experiencing it. So, for instance, if you have 150 people in a PvP brawl, and you have six/seven saying "Laaaaaggg!" then how many actually are seeing or experiencing it?

    I won't say that games don't cause this, by their age or how they're made. I will say, in this day and age that any game who doesn't take overwhelming visual needs into their development likely won't have a good game crowd very long.

    Also; learned this with 20 years in IT, and then also as a massage therapist.

    Look for the simplest solution, first. If the simplest solution is that your rig being upgraded will resolve the issue, then your rig's being upgraded will probably be the "required" fix. If people come in complaining with super uber rigs and connections, then that simplest solution won't work; however, it is always best to begin there. More often than not, things can be fixed fairly quickly and economically by following this method.
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