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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
lag and sieging a city
Im curious how they will handle the end part, of a siege of a city. Will people just be able to enter in the middle of the fight, or is it closed of, in some way. And if it is open, what about lag. I saw in a video, that wow had made an even way back, with the release of a raid. And that made the game unplayable doing the siege. And in swtor, in one of their expanions, there was a lot of lag, at one of their worldbosses. Such that people often died, due to standing in a circle, that the game didn't show, was underneath them
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You are using Wow as you example for lag in raids. Considering Wow is 13 yrs old, it's safe to say some better tech and programs have come around even since their newest engine overhaul.
Check out videos of Archeage Sieges. The have 150-200 people on screen. Server ran fine. Skills, spells, all that good. Plus it had to render player built structures. If your own computer can't deal, that's on you.
GW tried to solve this problem game side by "culling" or intentionally limiting the number of players that appear on screen at a time. Terrible terrible system because then you just died to invisible part of zergs.
Contemporary games have shown hardware can handle large amounts of players and animation without hugely effecting the server. If your computer struggles with having more than 50 people on screen, sounds like a personal problem
I don't know if everyone will be able to run the game at maximum quality during sieges but you're here for the gameplay and experience unless having everything in low ruins it for you.
Anyway, it's not something we can know without trying.
@lexmax Highly unlikely, they said the timer leading up to a siege would be a week or some sizable warning. Meaning you prepare for the fight for a week, not fight for a week. Cause why not wait for your opponent to fall asleep then siege it? You'd eventually win due to having a time advantage and I'm sure the devs know not to do that. Unless you want a bunch of Brazilians running all the major cities.
The build up happens over time. Where you build defences/siege weapons. And then the siege happens on the given day. Of what i have understood
The team at BioWare did a horrible job with the graphics engines they had on hand, that's pretty well a given. The story, etc, were great, but for many the graphics were horrible, and we didn't buy in to the whole "it's the feeling we want to evoke" thing. I mean, sorry, but even in 2011 it was possible to create shadows that were straight lines on the ground, not pixelated messes.
Sayin' all that, let's move forward to 2017-2020. How much more has our technology progressed? How much more viable have gaming systems become? I do think that if there is severe lag, we might should be looking first at our computers, and second at our internet connection, before we begin playing the "blame the game" game.
Also when alot of people are expericing it. Funny how all of them must have a bad connection and/or computer.
And i was asking about it, so they might test it, and prevent it
I won't say that games don't cause this, by their age or how they're made. I will say, in this day and age that any game who doesn't take overwhelming visual needs into their development likely won't have a good game crowd very long.
Also; learned this with 20 years in IT, and then also as a massage therapist.
Look for the simplest solution, first. If the simplest solution is that your rig being upgraded will resolve the issue, then your rig's being upgraded will probably be the "required" fix. If people come in complaining with super uber rigs and connections, then that simplest solution won't work; however, it is always best to begin there. More often than not, things can be fixed fairly quickly and economically by following this method.