Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Favorite parts from other MMOs
ArchivedUser
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What's the best MMO you've ever played? I'd like to see some parts from my favorite games in AoC.
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-Pretty much everything from Ryzom. The crafting, the skill system, the weather system, the npc and animal AI.. the game was ahead of its time.
-Quests and books from games like EQ2. I like indepth quests and walls of lore, what can I say.
-House and lair building from Istaria(also, playable dragons).
-Raids and combat from Wildstar.
-Housing and decoration systems from Wildstar/EQ2.
-The general world feel from ESO. I love the fact that npcs talk, sing, play music, wander around, and generally act like people. Also, the fact that you can pick up darn near everything is neat too.
-The Ryzom Ring from Ryzom. For those that didn't know this was a tool that let you build your own instanced area separate from the world, and then invite others to it. It wasn't housing, it was a tool that let you basically design a space. NPC, houses, plants, etc, you could place it all and then give the NPCs pathing and dialogue. Basically you could make your own quests, and then invite people to play em.
Some of these things are making an appearance of sort in AoC, which is one of the reasons I was drawn to the game, and some of these things will never be seen outside their respective games... which is okay too.
-Basically everything from Ryzom. That game not only had amazing crafting(one of the two best systems I've ever seen), but it also had dynamic weather, seasons, animal AI, an complex and unique skill system. It was ahead of its time. It ALSO had an area where you could make your own little instance and design basically a pocket dimension with your own houses, plants, npcs, and the like. You could give them dialogue and path them how you wanted. Basically it let you create your own quests in a world template of your choice, and then later invite people to play them.
-The questing, in game books, and general world lore from EQ2. I love this questing style. The quests are often complex and tell you huge amounts about the world and its lore. They make me feel like there is just an endless story to forever be uncovering. Heh, the books were just a fun side passtime to add to that.
-House and lair building from Istaria. I loved that in this game you could find a plot of land and then just build on it. Or, in the case of lairs, dig down into it. You could plan things however you liked, and each persons plot of land ended up being unique to them.
-House decorating from EQ2 and Wildstar. While Istaria was great for building the houses, it lacked in the decoration department. The two games I listed above however, excelled in it. You could spend hours placing any manner of things to make some truly unique creations.
-Combat and raid system from Wildstar. This is obviously just a matter of taste really, but I loved the combat system in Wildstar. I liked that you didn't target anyone per se, but actually had to pay attention to what you were doing. It was part of what made the raids in that game so much fun. I also like raiding in general, so that doesn't hurt.
-The general world of ESO. I love that the world in this game feels alive and lived in. NPCs will wander around, talk to one another, sing and play music, etc. You can wander pretty much anywhere, steal, pick up pretty much anything. It feels a lot more like a little world than a lot of other mmos tend to.
Do I need to see all this things in AoC? Naw.. though it appears enough of them are there that I will still be very happy.
Istaria gives me this feeling partially with lairs, but Landmark was much more flexible. Still, Istaria lairs are nothing to sneeze at and are still absolutely beautiful. It's just the difference between placing pre-made rooms and building them(Istaria), and planning every aspect of your area down to a single square(Landmark).
SWG: Basically all of it pre-CU, and even CU
SWTOR: Story telling and voice overs
EVE: Complexity and meta gaming
Anarchy Online: removable Body Tattoos
EQ: running npc trains