Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dual Class or No?
ArchivedUser
Guest
Are you interested in creating characters with a second, different, class or a single class archtype for each choice? (i.e. Mage/Rogue vs. Mage/Mage)
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This might very well NOT be the case and if makes that Tank/X just a different flavor of Tank/Tank then I'm all for flavors! If however a Tank/Tank is better than a Tank/X at tanking, then there is really little choice because groups will desire pure classes and maybe tolerate the odd hybrid.
This is one reason why I would like all hybrid classes to have some special ability(s)/skill that no other class or class combo has. So they bring something unique to the table and not just vanilla over strawberry.
I am curious to see how rogue/cleric will go.
I had hope for the ability to give 'fly-by' heals both to party as well as non-party people. However, if I understand a comment from the livestream correctly, this type of healing of others will only be available to players with cleric as main...
I do know that I want ONE character, but at the same time I want to be very very specialized, soo... I would love to be able to change my class, but at the same time, I'll be very upset if I needed to reset or re-do my crafting stuff when I change.
The main reason being is that I believe certain crafting things should be class-specific. For example, Enchanting should be restricted to Magic-using classes, only. If I swap from a Mage/Mage to a Tank/Fighter, I shouldn't be able to use magic, even through crafting.
I'm very curious to see how this develops, design paths Intrepid may follow are practically endless.
Effectiveness
Fun to play
What's actually needed by others