Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bolstering 'Community feeling?'
I'm a 'granddad' player (in real life and in gaming style!) who potters, will explore Ashes as a ranger/gather/explorer type, and generally develops my crafting and artisan skills intensely. And please be quite certain that I'm just as serious about that as any PvP-er. Hmm... and maybe just more patient?
That also makes me think: In real life I have a lovely wife who's an instinctive 'community carer.' (These are usually known as 'grandmas') - those lovely cake-baking, new-neighbour-welcomers and listeners and soothers of the neighbourhood, who become known for their particular wisdom and calmness. These lovely people tend to be the social cement of a community...[though sadly, she thinks of gaming as totally weird!]
Of course, we have 'healers' and 'clerics' for their particular skills, but the above sort of person provides a whole different sort of community 'balm'. So I would be fascinated to see if something akin to a 'kind neighbour' type of player-skill could be incorporated into a game such as Ashes, and provide a sort of 'strengthening of community' benefit if there were enough of those types in an area...
At this point I 'm only sorry I can't say...'and here's a cake I've made for you all - do enjoy!' but the commode is calling...again.
Comments
Are you asking for a mechanic or a person? If a mechanic, any ideas on the behavior you would want to see from it?
I'm kind of thinking something like a leader skill from other games where playing in the players party would provide some kind of buff.
I am of the impression that anybody could perform actions that strengthens the nodes and hence benefit the community. Outside of that, I think the strengthening of bonds and building of community has to be done outside the game system via the organisation of player events like a bake sale, or social gathering, or a good old scavenger hunt.
Our guild used to craft our own type of quests in game. We write a story, ask for help from the community, and gave rewards like gold and stuff.
I was going for the 'volunteer helpers' at launch idea... if you made a certain item in game, then getting players to be able to send you one (without ever owning one themselves) for being helpful, might be interesting....
But if you want people to be your slaves, I mean helpers, you have to bind them together with rope, I mean a vision!
So maybe the new lesser species that are not elves can fulfill their purpose in life by gather mats for me and I'll dress them up to be really cute domestic serva... butlers!
So I guess good guild leadership UIs and event planning and helping with that also being a thing for node leaders!
I gotta say, we do have a great community here, and certainly, we have folk who're all about "How can I help?" I think that, given the right in-game tools (communication, largely), we can and will build some pretty awesome communities in the game, as well.
I think the actions of this sort of person in game might include things like:
- heal people whilst they are fighting for their town against attacks/threats;
- freely 'res' (resurrect) a just-died player
- freely harvest (lead others to?) or provide materials to those wanting to craft items (or simply to craft said items)
- ditto provide foods/drink/recipes
- freely in game give their time and game-knowledge in going with newbies to help defeat monsters
But the overall description of these actions might be 'community kindness' or community minded' - and I totally recognise that they are the usual and various actions of such as good guild members anyway.
I like Lexmax' comment about 'mentor'/helper' type people - sort of resonates.
How might it work in game? (@McStackerson's 'mechanic'): Maybe if you receive some type of spontaneous kindness from another player, could there be a way you could reward them a 'community point'? And Intrepid 'provides a certain recognition?
Hmm. Further thoughts?
Cakes provide buffs that can act as a balm.
But, house decorating should be fun.
Maybe your wife would have fun showing off her costumes and pets.
There is a grandma who plays Wizard101 who sponsors house decorating contests.
Kind neighbor can be a wonderful role!
Healing and rezzing is the purview of Clerics. A role she could have in addition to being an Artisan.