Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Speculating the Fighter Archetype
Of all the Archetypes, the the Fighter seems to be the most difficult to speculate ... despite how ironically simple it appears to be. The only thing we can go on is the Gif from their KickStarter Page:
( ****might have to delete the gif, think it buffers kinda slowly ... better to go to KickStarter & Open the Gif in New-Tab ... should be more smoother**** )
So far, it seems as though that's its hard to differentiate between the Tank & Fighter Archetype
( other than the fact that one has a shield ) . Including, that each Player can supposedly equip any weapon to any Archetype of your choosing.
( how many weapons ? We'd have to wait and see )
With all this said, bare in mind that its also still Pre-Alpha.
i personally, can't think of much at the moment.
Al i can say is that the Combat-Animatoin style might be influenced by the type of sword ... presuming that it'll be the default weapon
( maybe you have to find / earn your weapon ? )
Plus, the swordsman style ( in the gif ) seems to be " Broad-Swings " with minor acrobatic movements ? Along with a " Swift, flurry of swings " ?
( ****might have to delete the gif, think it buffers kinda slowly ... better to go to KickStarter & Open the Gif in New-Tab ... should be more smoother**** )
So far, it seems as though that's its hard to differentiate between the Tank & Fighter Archetype
( other than the fact that one has a shield ) . Including, that each Player can supposedly equip any weapon to any Archetype of your choosing.
( how many weapons ? We'd have to wait and see )
With all this said, bare in mind that its also still Pre-Alpha.
i personally, can't think of much at the moment.
Al i can say is that the Combat-Animatoin style might be influenced by the type of sword ... presuming that it'll be the default weapon
( maybe you have to find / earn your weapon ? )
Plus, the swordsman style ( in the gif ) seems to be " Broad-Swings " with minor acrobatic movements ? Along with a " Swift, flurry of swings " ?
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Comments
Battlefield positioning control seems to be a key element during battles, right? In this regard, I've noticed that (as far as we know) Tank's abilities are focused on pulling the enemies towards him. This make sense: his role is to defend his party members, facing directly their foes.
So I was thinking: it would be interesting to have a fighter focused on pushing. So, having a kick ability able to move away an enemy in a straight line, an AoE skill to push back all enemies close to the warrior, and so on.
I see this as a creative way to contrast an enemy tank: shove one of his allies against the wall he has created to defend them, throw a mage in the center of the brawl leaving your allies to finish him, solve a situation where you are overwhelmed by scatter your enemies around...
How does it sounds?
I envision Fighters as being the ultimate melee combatant. Whereas Rogues typically do burst damage, run away, then come back to burst again, I see Fighters as doing consistent damage and being able to stand toe to toe with enemies. What kind of defense they use would be dependent on what secondary they choose, but in general they should have a balance of Armour for dmg mitigation and evasion, like dodging. Obvioulsy they shouldnt be as good as Tanks or Rogues, respectively, would be in those two categories, but they should be able to hold their own for a decent amount of time. I feel like basic attacks will be important for Fighters and that their abilities will be more focused on utility and their most powerful attacks, like a whirlwind or something.
But this is all just what I imagined in my head. There are so many ways you can go with a Fighter because there are so many different types. Just in our world's history alone there are a plethora of differing fighting styles and fighters.
Admittedly, this Class type is a bit too broad to speculate. I wonder what kind of Sword-Style this fighter will be Fighting as. Will the " Type of Swordsmanship " change depending on the Type of Sword ? ... because there's many types of Swords.
And in the Gif, it seems to Favor a Middle-Eastern Style Sword
Weapon type will determine your keystroke ability and ultimate skill and your skill tree and secondary archetype will reaallly allow you to make the perfect fighter for your play style ^^
I hope to see some polearm fighters