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Speculating the Fighter Archetype

Of all the Archetypes, the the Fighter seems to be the most difficult to speculate ... despite how ironically simple it appears to be. The only thing we can go on is the Gif from their KickStarter Page:

( ****might have to delete the gif, think it buffers kinda slowly ... better to go to KickStarter & Open the Gif in New-Tab ... should be more smoother**** )

So far, it seems as though that's its hard to differentiate between the Tank & Fighter Archetype 
( other than the fact that one has a shield ) . Including, that each Player can supposedly equip any weapon to any Archetype of your choosing.
 ( how many weapons ? We'd have to wait and see )

With all this said, bare in mind that its also still Pre-Alpha.

i personally, can't think of much at the moment.
Al i can say is that the Combat-Animatoin style might be influenced by the type of sword ... presuming that it'll be the default weapon

 ( maybe you have to find / earn  your weapon ? )

Plus, the swordsman style ( in the gif ) seems to be " Broad-Swings " with minor acrobatic movements ? Along with a  " Swift, flurry of swings " ?

Comments

  • Yeah I'm kind of surprised they actually made "Tank" a class in and of itself.  Normally it's just specialized fighter archetype.  So it will be interesting to see how far they are planning to go to really differentiate these two classes.  I'm just going to assume for now, that the Fighter class will be more of a balanced fighter between attack/defense powers, where as tank will be a big defense wall with little in the way of actual damage.
  • Well, I was speculating about this as well, I'm very curious about how fighters will be implemented.

    Battlefield positioning control seems to be a key element during battles, right? In this regard, I've noticed that (as far as we know) Tank's abilities are focused on pulling the enemies towards him. This make sense: his role is to defend his party members, facing directly their foes.

    So I was thinking: it would be interesting to have a fighter focused on pushing. So, having a kick ability able to move away an enemy in a straight line, an AoE skill to push back all enemies close to the warrior, and so on. 
    I see this as a creative way to contrast an enemy tank: shove one of his allies against the wall he has created to defend them, throw a mage in the center of the brawl leaving your allies to finish him, solve a situation where you are overwhelmed by scatter your enemies around...

    How does it sounds?
  • ArchivedUserArchivedUser Guest
    edited July 2017
    As a melee fighter I don't see the benefit of pushing people away from you outside of you trying to run away. I feel Fighters would have more knockdowns, cripples, and stuns than push mechanics.
    I envision Fighters as being the ultimate melee combatant. Whereas Rogues typically do burst damage, run away, then come back to burst again, I see Fighters as doing consistent damage and being able to stand toe to toe with enemies. What kind of defense they use would be dependent on what secondary they choose, but in general they should have a balance of Armour for dmg mitigation and evasion, like dodging. Obvioulsy they shouldnt be as good as Tanks or Rogues, respectively,  would be in those two categories, but they should be able to hold their own for a decent amount of time. I feel like basic attacks will be important for Fighters and that their abilities will be more focused on utility and their most powerful attacks, like a whirlwind or something. 
    But this is all just what I imagined in my head. There are so many ways you can go with a Fighter because there are so many different types. Just in our world's history alone there are a plethora of differing fighting styles and fighters.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    @Zastro ,
    Admittedly, this Class type is a bit too broad to speculate. I wonder what kind of Sword-Style this fighter will be Fighting as. Will the " Type of Swordsmanship " change depending on the Type of Sword ? ... because there's many types of Swords.

    And in the Gif, it seems to Favor a Middle-Eastern Style Sword

  • I never play warrior type classes so i am super curious as to what they are like. I'm happy they are called fighter though because I'm sure the variety of weponry we will have in Ashes will allow many styles of melee fighters.
    Weapon type will determine your keystroke ability and ultimate skill and your skill tree and secondary archetype will reaallly allow you to make the perfect fighter for your play style ^^
    I hope to see some polearm fighters :D
  • It would indeed be interesting to see our fighting style differ depending on the type of weapon we are wielding, especially if it gets as specific as differing in whether I'm wielding a scimitar or rapier.
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