What are Ashes direct competitors due for release the same year?
By the time this game comes out there will be a few near players in competition.
To name a couple that are in development now and will possibly release around the same time:
To name a couple that are in development now and will possibly release around the same time:
- Camelot Unchained
- Chronicles of Elyria
- Amazon's New World
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The other 2 I'm not so interested in because I prefer playing non-humans and neither will have that option (which is a definite negative for me)
Beyond that, CoE's life and death cycle doesn't appeal to me because I like building up and playing the same character, not that character's descendants.
And there isn't a whole lot of info on NW other than it's set in the 17th century with all those myths being real.
I wouldn't be surprised if WoW released an " Expansion " when Ashes of Creation Releases. It won't affect me because i personally don't like WoW.
but I'm sure it might affect others.
On that note, I feel that Ashes has a lot of promise ( that I hope it fulfills), but I feel that is hits a certain target audience.
Camelot Unchained, I can't with this game so please don't take my opinion. I have backed the game and I've had alpha access for quite some time, but I just cannot.
Chronicles of Elyria this game is too niche. I feel that they are aiming too far and turning a lot of people off. There are a lot of players that enjoy magic/casters, not to mention not many people want to constantly re-roll their characters. I think the two biggest turn offs for me was the survival elements and the real life prestige. I don't want to worry about when and where I log off and nor do I want to worry about people who feel like spending 1000s on the game. I need a break from games where I feel the need to spend money to progress in a virtual world. I've come to the middle ground that not everyone can spend 100s on something like a video game and when it seems like a necessity it turns a lot of players off.
Pantheon. This game. This game is so far off from Ashes and you would know this if you'd watch the videos on this game and read the information. This game is more of a role-playing game with slow progression. The devs have stated many times that their focus is not on PvP. They want slow progression with a strong focus on team work and group progression.
http://www.mmorpg.com/wild-west-online
Hold there partners, you need to russel up some good MMOs I reckon, darn tootin'.
They are in competition with each other, EQ and WoW.
EQNext would have been in competition with Ashes.
Money grab most likely, big corporate companies are generally more about the bottom line then creativity.
Their emphasis on PvE is questionable, but I'm a mix of both tbh. The only thing i don't like about their design is how ... they might implement " Zone Load-in Areas " which doesn't appeal to me
A PvP only game is dead from the start, and that graphic looks garbage.
Chronicles of Elyria:
Too realistic game play aren't fun for the masses, so it is sentenced to low player base from start. And aging character design maybe realistic, but aren't fun, neither will be as you need to pay each time you dye from aging, lol...
Also this is a 2017 game, so it would be dead when Ashes will be released, so it aren't even a competitor.
Amazon's New World:
lol amazon crafts a mmo. I didn't found much info from it, but since there are a big name behind it, it has the highest chance to become successful.
Interesting that everyone wants to create a mmo, where you can do what you want, build, develop your own stuff etc, but why? It's nice idea to do it, but in reality, what the masses want is game where there are stuff to do, a.k.a end content, which is continually updated. Sand box games only interests a small percent of players, so IMAO these games basically sentenced to dead from the start. They probably will run for 5-10year, but they won't be too papular, and they will be forgotten within a few month after release.
Also another laughable thing that they aren't even released yet, but they still have "awards" and they even push it on their front page...
at the op I have yet to see anything currently in the works that come close to what Ashes is offering
As for the graphics being "garbage"....no, the characters are not going to have bleeding edge detail/customization like BDO because you have to give up something to have 500 players on a battlefield at one time. Honestly, after a while playing, how absolutely detailed your character looked while zoomed in creating them will become secondary to the gameplay itself, imho.
Hint it's like 20-80, PvP players are few with a great margin, building a MMO game purely on them is foolish.
Just look at wow. Basically every true PvP player left it since expansions ago, and it still lives, the PvP player base is so low compared to others, that they can run a game for years without adding any real PvP improvement/content.
That's why it's domed, PvP alone not going to keep a game in a healthy state. Even in eve, where there are close to zero PvE content, the whole game's back bone is not the PvP players, but the crafter/miner players, who farm and build. Not only cause they mine resource, but cause they are also buy the game time, so keep the game running. The few PvP players aren't going to create much profit.
And the 500 player battlefields aren't argument for crap graphic. They have every tool available to create scalable models, where the player can scale the models quality however they want. They can easily put a slider that would allow high end PC players to enjoy great graphic quality while the players with toaster can choice to watch stickmens.
But yep, they are lazy, so they choice the easiest option, and use the high player number as a excuse. In reality there never will be any case where there will be 500player in vision range, even saying 100 is already much.
In brainstorming exercises, rather than thinking what Amazon could do with Twitch, they reversed the thinking and imagined what Twitch would do if it bough out Amazon.
With the wealth of ideas that sprung from that came the idea to build/design a MMORGP for Twitch!
And your comments show me there is a difference between basically thinking something is correct vs the actual reality of the situation.
I take it you don't play a lot pf games with PvP content because I can speak from experience and say that there is a reason WHY so many MMOs are built with PvP as one of its foundations. That's because a lot of people want it.
Now I'm not going to claim that a PvP centric game will be the next WoW killer but I think you have grossly underestimated what it takes to be "successful". Mark Jacobs fully agrees that the game will be a bit niche and will probably not pull in 4 million subs but to even have 250-500k subs would make CU very viable.
You also mention EVE and the fact that it's a PvP centric game but yet it was not doomed so why would CU be? If truly understood how CU was going to function you would know how truly ironic your statement about the backbone of the population not being PvPers is.
Again it's not "laziness" its speaking from the perspective of experience. I had the good fortune to play DAoC in it's heyday of well over 200k subs and the realm wars we had were EPIC. The problem was, once we got 100-200 people on screen at the same time your FPS would drop to 10 and it often became a slideshow. This was of course dealing with much older tech but even currently, trying to have 200+people in one place using intense graphical FX causes a significant FPS drop. ESO has PvP battles of 100-200 people on screen all the time and I would often take a dramatic FPS hit from 60 to 30 or less. It's too bad you have never experienced PvP battles with even 100+ players on screen at one time because it's a truly awesome sight to behold and participate in!
The fact is, trying to have high numbers of people on screen, all casting spells and doing other things while still maintaining a visually pleasing quality and keeping everyone (even those with high speed connections) at a rock solid 60+ FPS has been a very difficult feat to accomplish for ANYONE. So writing code from the ground up to have that many players on screen at one time is not "laziness". Don't believe me? Ask the Devs here at Intrepid just how difficult it is.
I've also learned this about Video Games in general really.
Some of them do, however, do it better, and that is what makes them enjoyable, but others stick to close to the try and true formula and-- it gets old fast. Like as an example, I loved Elder Scrolls Morrowind-- but could never find another open world game that had a candle to it till Horizon Zero Dawn. I don't even count Skyrim as good as Morrowind.
My favorite shooter was actually Heretic-- all the up till the release of the DOOM 4.
As MMORPGs go, my best memories come from my first, which is EverQuest-- no MMORPG I have played, maybe outside of Istaria, Eve Online, and Final Fantasy XIV 1.0, have come close to debunking those memories where i can sit back and go "yeah... they done it better." No... They haven't. So, my hope is Ashes of Creation will and it will debunk ol' EQ from my memory where I can say "Yes. This is truly my new home." Instead of just being an MMORPG wandering star.
(PS - FFXIV 1.0 could have been that game, but it was plagued with massive lag issues. For all the complaining and bad reviews it got, I actually enjoyed its vastness and freedom... and I don't enjoy 2.0 as much... I just stick to it cause of a few individuals I know and the fact I get discounted sub price)
I think Star Citizen might be coming out around that time, but I'm not sure.