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Wish list for Mining
Hi guys. I have played a few different games, and each one did mining a little different, so I figured why not post a wish list of ideas, maybe they might get used in this game. Please feel free to express your ideas or your thoughts on the topic.
1. Prospecting - the search for mineral deposits in a place, especially by means of experimental drilling and excavation. Now come on this is a needed skill under the tree of mining, and only makes since to have. You don't just start swinging a pike axe, and hold you find something. I say this is a must for any miner.
2. Mining level - I am sure we will get a leveling tree with mining, after all you don't find the biggest veils if you don't know what your doing. The higher your skill, the better you can swing that pick axe, or even use shovel better.
3. Areas to mine - Now I for one would love it if we had different types of mining we can do. From working in a mining cave, digging a pit, to working in the river using a pan. We should have a few types of mining within the game.
4. Expanding your operation - Now I understand there will be farming, so why not have options for mining while offline or online? Meaning this. Your town node grows over time, and you should gain the option to setup a mining camp. From that you can expand how your mining the different areas within the zone. So if your in a cave, you have mining carts with NPC diggers working for you, if your by the river a few npcs and Sluice Boxes, then have them use pack mules and carts to move your ore back to your forge. They will work while you on or off line, as long as there is something to dig, or until your bins get full.
5. The forge - Again this is a sub-skill under mining that should get better over time, and let's you make more ingots from the ore to dig up. The better your forge skill, the more types of metal you can make into ingots. Then you can sell these to Blacksmith players or Tinker players.
6. Mastering the mining tree - If your a grand master miner, we should have access to very rare types of ore, along with having a good fighting skill with our pick axe. Just saying.
7. The caravan system and mining - If there is a mining camp system in the game, then the only way to move your ore to your forge and your ingots to market in mass should be the caravans. Sure you should be able to move small amounts on your own, but I am talking about a huge mass of ore and ingots to be use. So you need to get that ore from the mining areas, you need to move it in mass, or drag it in small amounts over a long time period. Same with ingots, you shouldn't be moving tons of it without a caravan.
Anyway guys it's my 2 cents on the topic, I would love to hear everyone else thoughts on it. Thx.
Comments
One of my favorite things about Ashes is I always end up saying, "They're planning that already!" Unless I'm wrong, I think almost everything you've shared is in the design plan.
My understanding is that enterable mines will spawn, they have talked about having NPCs gather in that mine, and caravans are how you get the ore out for processing. Things like panning for ore would be fun too!
-tug
I hope they don't break these two apart, IMO any good mining should know how to forge too. Not make items, just make the bars/ ingots. Oh and maybe add gem stones too, something as a bonus you can dig up, maybe specialize in it if your doing that type of mining. Diamonds, Gems or whatever jewel.
IMO, panning in a video games is like being outdoors w/o the bugs.
What we might see is
1. High skilled miner can gather finer materials from that "quarry" - and larger quantities.
2. High skilled miners might be able to construct "guild" structures that specialise in mining quantities of ore whilst offline etc.
Point 7 would be epic I'm pretty hyped if that ever happens xD
Now, what I am interested in knowing is if they will also do resource stats like SWG. Where the resource stats will be completely randomized when they appear in a new place, or if they will have static stats. I hope it's the later rather than the former, or you will spend your whole in game life chasing server best resources.
Well on the Prospecting, it's just checking out the area, and judging what type of metal or whatever is there. So is it worth you time and energy to mine a spot that has a ton of iron, or do you look for the sweet spot of high grade ores of different metals. That's mainly what it's used for, then after you find the right spot, you begin to mine the area. You see?
That's the one thing I hated in SWG, but it was fun finding those huge ore spots. Then you would setup your mining station, and let it do all your work. It sucked when it switch in the middle of a great push of ore, from 80% top grade down to 10% of sucky ore. lol
I thought initiating a caravan was a central theme to the movement of goods, even from a mine. Pretty sure we'll see that!
Dream come true xD I know it's central to nodes but if it extends to gathering points *hypppeeee* my two favourite things in mmos are pvp and gathering //dream come true
Ok this idea comes right out of SWG. Think on this level. You find a good spot, then you setup a mining station, you have to put in the money and resources to keep it running for whatever set number of days you want. Then you leave it to go do something else in game. While your away, it's filling your bins with ore, after a long awhile you return to take what was done.
It could work in AoC about the same, but in this case your using NPCs and a camp. You would still need to supply what is needed to keep the camp running, or they won't do the work you want. it's not an exploit at all, just doing mining on a larger scale, you can still have the one pick ax type mining, but I picture that as a starter point for all mining in the game, then later on you have the major mining jobs you setup. Only makes since to do it like this, I for one don't want to be just digging all the time in the game.
I am not 100% sure on this though. You may correct me if I am wrong.
It does make me wonder though. If you can have 1 gathering and 1 refining will that make it not viable to go 3 gathering professions since somebody can gather and refine then sell directly to the production person?
I would love to see a reward for people who max out and master the gathering skills. Perhaps have a quest that you can do when you max it out that unlocks those rare materials. And don't make the quest stupid easy like "dur bring me da skin of dis boss dat u been killins for weekz alredy". It needs to take time and require actual effort. You're wanting to become a master of your profession, after all. Perhaps even have a tier up from that for Grandmaster that requires an insane amount of things to do. Something that wouldn't be feasible without the help of others (and i don't mean "kill X boss" when i say needing the help of others). A Grandmaster skinner would be able to harvest things from the corpse of a dragon that no one else could, like the heart or some special scales.
Just please give us some depth on gathering professions!
The 3 point system as you have described it is exactly what I recall IS saying.