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Wish list for Mining

Hi guys. I have played a few different games, and each one did mining a little different, so I figured why not post a wish list of ideas, maybe they might get used in this game. Please feel free to express your ideas or your thoughts on the topic.

1. Prospecting - the search for mineral deposits in a place, especially by means of experimental drilling and excavation. Now come on this is a needed skill under the tree of mining, and only makes since to have. You don't just start swinging a pike axe, and hold you find something. I say this is a must for any miner.

2. Mining level - I am sure we will get a leveling tree with mining, after all you don't find the biggest veils if you don't know what your doing. The higher your skill, the better you can swing that pick axe, or even use shovel better.

3. Areas to mine - Now I for one would love it if we had different types of mining we can do. From working in a mining cave, digging a pit, to working in the river using a pan. We should have a few types of mining within the game.

4. Expanding your operation - Now I understand there will be farming, so why not have options for mining while offline or online? Meaning this. Your town node grows over time, and you should gain the option to setup a mining camp. From that you can expand how your mining the different areas within the zone. So if your in a cave, you have mining carts with NPC diggers working for you, if your by the river a few npcs and Sluice Boxes, then have them use pack mules and carts to move your ore back to your forge. They will work while you on or off line, as long as there is something to dig, or until your bins get full.

5. The forge - Again this is a sub-skill under mining that should get better over time, and let's you make more ingots from the ore to dig up. The better your forge skill, the more types of metal you can make into ingots. Then you can sell these to Blacksmith players or Tinker players.

6. Mastering the mining tree - If your a grand master miner, we should have access to very rare types of ore, along with having a good fighting skill with our pick axe. Just saying.

7. The caravan system and mining - If there is a mining camp system in the game, then the only way to move your ore to your forge and your ingots to market in mass should be the caravans. Sure you should be able to move small amounts on your own, but I am talking about a huge mass of ore and ingots to be use. So you need to get that ore from the mining areas, you need to move it in mass, or drag it in small amounts over a long time period. Same with ingots, you shouldn't be moving tons of it without a caravan.

Anyway guys it's my 2 cents on the topic, I would love to hear everyone else thoughts on it. Thx.

Comments

  • Hey there,

    One of my favorite things about Ashes is I always end up saying, "They're planning that already!" Unless I'm wrong, I think almost everything you've shared is in the design plan. 

    My understanding is that enterable mines will spawn, they have talked about having NPCs gather in that mine, and caravans are how you get the ore out for processing. Things like panning for ore would be fun too!

    -tug


  • Some great points there! The only thing I'd comment on is I think Mining might be in the Gathering artisan class and Smelting may be in the Production artisan class. So little has been released on these, so I'm not sure if a single character could do both or if you'd need different characters.
  • lexmax said:
    Some great points there! The only thing I'd comment on is I think Mining might be in the Gathering artisan class and Smelting may be in the Production artisan class. So little has been released on these, so I'm not sure if a single character could do both or if you'd need different characters.

    I hope they don't break these two apart, IMO any good mining should know how to forge too. Not make items, just make the bars/ ingots. Oh and maybe add gem stones too, something as a bonus you can dig up, maybe specialize in it if your doing that type of mining. Diamonds, Gems or whatever jewel.
  • tugowar said:
    Hey there,

    One of my favorite things about Ashes is I always end up saying, "They're planning that already!" Unless I'm wrong, I think almost everything you've shared is in the design plan. 

    My understanding is that enterable mines will spawn, they have talked about having NPCs gather in that mine, and caravans are how you get the ore out for processing. Things like panning for ore would be fun too!

    -tug


    I tossed in panning cause I have not seen it added to any game yet. I put this one right up there with fishing. It takes time, and the rewards are great when it pays off.
  • I've panned at tourist-y places near Sacramento, and it was fun.  

    IMO, panning in a video games is like being outdoors w/o the bugs.  
  • I'm a gatherer in all games and I'm really excited to see what can of mining [and other gathering artisians] have to offer in terms of skill. I'm not sure how "prospecting will work" because by the sounds of it from previous streams, veins will be more like a quarry and will be mined until depleted. 

    What we might see is 
    1. High skilled miner can gather finer materials from that "quarry" - and larger quantities.
    2. High skilled miners might be able to construct "guild" structures that specialise in mining quantities of ore whilst offline etc.

    Point 7 would be epic I'm pretty hyped if that ever happens xD
  • Honestly, I kind of wonder if they are going to do resources the way SWG did.  Where they all shift around from place to place and planet to planet (node to node here) every few days to a week.  I kind of get that impression from them so far.

    Now, what I am interested in knowing is if they will also do resource stats like SWG. Where the resource stats will be completely randomized when they appear in a new place, or if they will have static stats.  I hope it's the later rather than the former, or you will spend your whole in game life chasing server best resources.
  • I strongly disagree on offline mining. Imo there should be no benefits for being away. Look what happened to BDO, afk fishing was not a good idea for the game at all. But I love the idea of being grandmaster in something, and I hope this will take VERY long time to achieve, talk in months, maybe 6.
  • Diura said:
    I'm a gatherer in all games and I'm really excited to see what can of mining [and other gathering artisians] have to offer in terms of skill. I'm not sure how "prospecting will work" because by the sounds of it from previous streams, veins will be more like a quarry and will be mined until depleted. 

    What we might see is 
    1. High skilled miner can gather finer materials from that "quarry" - and larger quantities.
    2. High skilled miners might be able to construct "guild" structures that specialise in mining quantities of ore whilst offline etc.

    Point 7 would be epic I'm pretty hyped if that ever happens xD

    Well on the Prospecting, it's just checking out the area, and judging what type of metal or whatever is there. So is it worth you time and energy to mine a spot that has a ton of iron, or do you look for the sweet spot of high grade ores of different metals. That's mainly what it's used for, then after you find the right spot, you begin to mine the area.  You see?
  • Warkov said:
    Honestly, I kind of wonder if they are going to do resources the way SWG did.  Where they all shift around from place to place and planet to planet (node to node here) every few days to a week.  I kind of get that impression from them so far.

    Now, what I am interested in knowing is if they will also do resource stats like SWG. Where the resource stats will be completely randomized when they appear in a new place, or if they will have static stats.  I hope it's the later rather than the former, or you will spend your whole in game life chasing server best resources.

    That's the one thing I hated in SWG, but it was fun finding those huge ore spots. Then you would setup your mining station, and let it do all your work. It sucked when it switch in the middle of a great push of ore, from 80% top grade down to 10% of sucky ore. lol
  • Diura said:

    Point 7 would be epic I'm pretty hyped if that ever happens xD

    I thought initiating a caravan was a central theme to the movement of goods, even from a mine.  Pretty sure we'll see that!
  • Granthor said:
    Diura said:
    I'm a gatherer in all games and I'm really excited to see what can of mining [and other gathering artisians] have to offer in terms of skill. I'm not sure how "prospecting will work" because by the sounds of it from previous streams, veins will be more like a quarry and will be mined until depleted. 

    What we might see is 
    1. High skilled miner can gather finer materials from that "quarry" - and larger quantities.
    2. High skilled miners might be able to construct "guild" structures that specialise in mining quantities of ore whilst offline etc.

    Point 7 would be epic I'm pretty hyped if that ever happens xD

    Well on the Prospecting, it's just checking out the area, and judging what type of metal or whatever is there. So is it worth you time and energy to mine a spot that has a ton of iron, or do you look for the sweet spot of high grade ores of different metals. That's mainly what it's used for, then after you find the right spot, you begin to mine the area.  You see?
    Oh I got you now like in WoW archeology ^^ Can be used within the quarry - I got ya I got ya ^^Granthor said:
    Warkov said:
    Honestly, I kind of wonder if they are going to do resources the way SWG did.  Where they all shift around from place to place and planet to planet (node to node here) every few days to a week.  I kind of get that impression from them so far.

    Now, what I am interested in knowing is if they will also do resource stats like SWG. Where the resource stats will be completely randomized when they appear in a new place, or if they will have static stats.  I hope it's the later rather than the former, or you will spend your whole in game life chasing server best resources.

    That's the one thing I hated in SWG, but it was fun finding those huge ore spots. Then you would setup your mining station, and let it do all your work. It sucked when it switch in the middle of a great push of ore, from 80% top grade down to 10% of sucky ore. lol
    It was already hinted at in the streams that guild structures might be a thing, if you located your guild hall near a "quarry" but still under discussion- not set in stone - couldn't help myself QQ

    tugowar said:
    Diura said:

    Point 7 would be epic I'm pretty hyped if that ever happens xD

    I thought initiating a caravan was a central theme to the movement of goods, even from a mine.  Pretty sure we'll see that!
    Dream come true xD I know it's central to nodes but if it extends to gathering points *hypppeeee* my two favourite things in mmos are pvp and gathering //dream come true :3
  • Wibang said:
    I strongly disagree on offline mining. Imo there should be no benefits for being away. Look what happened to BDO, afk fishing was not a good idea for the game at all. But I love the idea of being grandmaster in something, and I hope this will take VERY long time to achieve, talk in months, maybe 6.


    Ok this idea comes right out of SWG. Think on this level. You find a good spot, then you setup a mining station, you have to put in the money and resources to keep it running for whatever set number of days you want. Then you leave it to go do something else in game. While your away, it's filling your bins with ore, after a long awhile you return to take what was done.

    It could work in AoC about the same, but in this case your using NPCs and a camp. You would still need to supply what is needed to keep the camp running, or they won't do the work you want.  it's not an exploit at all, just doing mining on a larger scale, you can still have the one pick ax type mining, but I picture that as a starter point for all mining in the game, then later on you have the major mining jobs you setup. Only makes since to do it like this, I for one don't want to be just digging all the time in the game.

  • Warkov said:
    Honestly, I kind of wonder if they are going to do resources the way SWG did.  Where they all shift around from place to place and planet to planet (node to node here) every few days to a week.  I kind of get that impression from them so far.

    Now, what I am interested in knowing is if they will also do resource stats like SWG. Where the resource stats will be completely randomized when they appear in a new place, or if they will have static stats.  I hope it's the later rather than the former, or you will spend your whole in game life chasing server best resources.
    They stated in a Q&A that there would be a huge variety of resources, but there would not be individual stats on them like SWG. Since they have veterans from that game working on this I do hope they go the route of harvesters and factories, but only for large bulk items like housing panels and so on. But a max of one, that sinks into the ground and is non-collidable. Who can forget having to get through mazes and mazes of freaking housing and harvesters in SWG ringing every major city.
  • ArchivedUserArchivedUser Guest
    edited July 2017
    I would also prefer not to have mining as something that can be accomplished when the player is afk or doing other things in the game. The resources are limited, intentionally, and allowing players to harvest them while not actively participating or guarding vs. open world PVP seems too easy. I would not like to see a major mining company, especially if mining/crafting end up being a secondary skill set for my character.
  • lexmax said:
    Some great points there! The only thing I'd comment on is I think Mining might be in the Gathering artisan class and Smelting may be in the Production artisan class. So little has been released on these, so I'm not sure if a single character could do both or if you'd need different characters.
    From what I have heard is professions have 3 stages. Gathering, refining, and production. You have 3 points to spend on crafting. Gathering will cost 1 point, refining will cost 2 points, and production will cost 3 points. So you can put 3 points into 3 different gathering professions, put 1 point into gathering like mining and 2 points into refining like smelting or put all 3 points into production armorsmithing or weaponsmithing. That way one person can't master everything keeping every craft viable. 

    I am not 100% sure on this though. You may correct me if I am wrong.

    It does make me wonder though. If you can have 1 gathering and 1 refining will that make it not viable to go 3 gathering professions since somebody can gather and refine then sell directly to the production person?
  • Granthor said:
    Wibang said:
    I strongly disagree on offline mining. Imo there should be no benefits for being away. Look what happened to BDO, afk fishing was not a good idea for the game at all. But I love the idea of being grandmaster in something, and I hope this will take VERY long time to achieve, talk in months, maybe 6.


    Ok this idea comes right out of SWG. Think on this level. You find a good spot, then you setup a mining station, you have to put in the money and resources to keep it running for whatever set number of days you want. Then you leave it to go do something else in game. While your away, it's filling your bins with ore, after a long awhile you return to take what was done.

    It could work in AoC about the same, but in this case your using NPCs and a camp. You would still need to supply what is needed to keep the camp running, or they won't do the work you want.  it's not an exploit at all, just doing mining on a larger scale, you can still have the one pick ax type mining, but I picture that as a starter point for all mining in the game, then later on you have the major mining jobs you setup. Only makes since to do it like this, I for one don't want to be just digging all the time in the game.

    Interesting, I kinda like that idea much more. But on the other hand, anything automated takes away the value of those resources in question. Maybe you are hardcore miner and really like to grind that out, you would really like the ore be valuable at that point wouldn't you? But I still like your idea a lot about the need to supply it with something in order to keep it running. I'm okay with this if there is a balance in it. ALSO, I would not want this to be done with rarest of materials, or even rank or two before that. So maybe the answer is, allow this with low rank resources, but higher no :) I would be okay with this.
  • I hope they are not going to have these mining caves full of mobs. I don't want to have to fight them off every five mins when they pop in between mining.  
  • Granthor said:
    lexmax said:
    Some great points there! The only thing I'd comment on is I think Mining might be in the Gathering artisan class and Smelting may be in the Production artisan class. So little has been released on these, so I'm not sure if a single character could do both or if you'd need different characters.

    I hope they don't break these two apart, IMO any good mining should know how to forge too. 


    In ESO the forge and the smelter are in the same compound/shop area. Makes sense!
  • I love the ideas, OP.  I've never seen an MMO do anything special with mining, fishing, herbing, skinning, etc.  It's always "click button, do the thing" and that's the depth of it.  Your skill in the related gathering is almost entirely irrelevant other than to allow you access to higher level materials.  But if you're actually using your gathering skills, that's going to happen naturally anyway.

    I would love to see a reward for people who max out and master the gathering skills.  Perhaps have a quest that you can do when you max it out that unlocks those rare materials.  And don't make the quest stupid easy like "dur bring me da skin of dis boss dat u been killins for weekz alredy".  It needs to take time and require actual effort.  You're wanting to become a master of your profession, after all.  Perhaps even have a tier up from that for Grandmaster that requires an insane amount of things to do.  Something that wouldn't be feasible without the help of others (and i don't mean "kill X boss" when i say needing the help of others).  A Grandmaster skinner would be able to harvest things from the corpse of a dragon that no one else could, like the heart or some special scales.

    Just please give us some depth on gathering professions!
  • tylerr385 said:
    lexmax said:
    Some great points there! The only thing I'd comment on is I think Mining might be in the Gathering artisan class and Smelting may be in the Production artisan class. So little has been released on these, so I'm not sure if a single character could do both or if you'd need different characters.
    From what I have heard is professions have 3 stages. Gathering, refining, and production. You have 3 points to spend on crafting. Gathering will cost 1 point, refining will cost 2 points, and production will cost 3 points. So you can put 3 points into 3 different gathering professions, put 1 point into gathering like mining and 2 points into refining like smelting or put all 3 points into production armorsmithing or weaponsmithing. That way one person can't master everything keeping every craft viable. 

    I am not 100% sure on this though. You may correct me if I am wrong.

    It does make me wonder though. If you can have 1 gathering and 1 refining will that make it not viable to go 3 gathering professions since somebody can gather and refine then sell directly to the production person?

    The 3 point system as you have described it is exactly what I recall IS saying.
  • Yep, the 3 point system was the info that they put out. What they didn't clarify is how many points you will have to spend in crafting. So while it may take 3 points in this example to unlock the ability to make armor, they have not stated that you won't have another 3 points that you could use to unlock making food. The blanket statement is "you won't be able to master every craft at the same time." Nothing was said about how many different things you could go into. Expect to see the promised "horizontal" leveling to really come out in the crafting process.
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