Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Do A.I. controlled Kingdoms exist?
ArchivedUser
Guest
Comprising of a team that came from great titles that many of us loved to play or were hopeful for a release, there's no doubt that Ashes of Creation bares a striking similarity to what was proposed for EQNext.
I recall participating in a great deal of EQNext Round Table discussions where forum goers would put forth their own ideas, in hopes that their idea would be something that would be implemented in game. I see quite a few of those ideas coming to life in AoC. Caravans, Nodal Governance to name a few.
For some reason, EQNext had no intention of creating a game designed for PvP, yet their character design spawned from MOBAs. They had planned to include a tremendous amount of factions. Factions that would battle for control of regions, which would spread their influence similar to the node system in Ashes of Creation and players would choose sides and help those sides BUT players couldn't touch one another. It made no sense! This kind of system screams PVP.
From the kickstarter vid, there's a reference to digging too deep, a volcano exploding, and a dragon emerging to lay waste to the regions node. I am curious. To what extent, in AoC, will A.I. be capable of spreading it's own influence? Will there be an A.I. controlled Kingdom or will there only be Human controlled nodes that can develop and spread out?
As far as Lore goes, it seems as though we will be returning to this World thousands of years after dark forces destroyed all civilization, which had forced those that survived to flee to another World.
I think it would be helpful, at times, to have a common enemy - similar to Game of Thrones, where everyone hates one another but we still gotta kill those damn Undead. This could be rehashed time and time again, with new aggressors, or familiar old foes that come back with a vengeance!
I recall participating in a great deal of EQNext Round Table discussions where forum goers would put forth their own ideas, in hopes that their idea would be something that would be implemented in game. I see quite a few of those ideas coming to life in AoC. Caravans, Nodal Governance to name a few.
For some reason, EQNext had no intention of creating a game designed for PvP, yet their character design spawned from MOBAs. They had planned to include a tremendous amount of factions. Factions that would battle for control of regions, which would spread their influence similar to the node system in Ashes of Creation and players would choose sides and help those sides BUT players couldn't touch one another. It made no sense! This kind of system screams PVP.
From the kickstarter vid, there's a reference to digging too deep, a volcano exploding, and a dragon emerging to lay waste to the regions node. I am curious. To what extent, in AoC, will A.I. be capable of spreading it's own influence? Will there be an A.I. controlled Kingdom or will there only be Human controlled nodes that can develop and spread out?
As far as Lore goes, it seems as though we will be returning to this World thousands of years after dark forces destroyed all civilization, which had forced those that survived to flee to another World.
I think it would be helpful, at times, to have a common enemy - similar to Game of Thrones, where everyone hates one another but we still gotta kill those damn Undead. This could be rehashed time and time again, with new aggressors, or familiar old foes that come back with a vengeance!
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Comments
These enemies will be "discovered" due to world events, node development and the like, so they will probably feel like an ever present and ever changing enemy force, hell bent on wiping the interlopers off their world.
Seems possible that NPCs could form ever increasing hordes bent on destroying all life.
If we fail to stop them.
The map has to be big enough however.. otherwise enemys will never get enough time to develop before player farm them down lol
Chaotic power isn't necessarily synonymous with Corruption.
Something closer to Nature v Corruption...
Wouldnt have to be a necromancer and timetravel.. U could also build a ancient machine through a questchain thats abel to debuff the enemy which makes him easier to kill or whatever.. Thats up to the game designers and intended lore i guess.
Individual Necromancers might do something similar.
And, the same is probably true of any class.
Dygz said: Dygz, let's ask a real life necromancer to clear this one up!
Killing topics!