Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How Many Cities In Total(Theory Crafting)
What does everyone think our MAX city number could be around, or you would like to see it reach around.
i make this because with 5 lv6 cities(metropolis) you could have 1-XX lvl1-5 cities everywhere.
my guess is a good 10 cities besides the metropolis
i make this because with 5 lv6 cities(metropolis) you could have 1-XX lvl1-5 cities everywhere.
my guess is a good 10 cities besides the metropolis
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Comments
Such that there is a limit to how much we can speed that process.
There will be lots of node points to choose from I'm imagine, and only 5 can ever become a metro, so could be like 50 node points? I mean 40 could be left dormant who knows xD
"A Reactive World-Nodes"
"Just as Nodes can be developed by players in Ashes of Creation, they can also be destroyed by players as well. Every Node in the game world can be destroyed as a result of player actions, resetting the progress made on that particular Node back to a lower tier of development or even its original starting point. Are you unhappy with the oppressive actions of a player government in a particular area? Did one Node beat out yours in a race for exclusive developments? Is there content you want to explore, that requires a Node elsewhere to develop? Envious that your hometown is not the center of the world? All of these “problems” will have an ingame solution available in the Node’s ability to be destroyed. Finally, and perhaps most importantly from a gameplay perspective, the destruction of a Node will not be a simple everyday run of the mill activity."