Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
the problem with the monsters
will there be problems with monsters type , you take the task to kill monsters , and then there is a change in the world and the monsters disappear. Russian (будут ли проблемы с монстрами по типу , ты берёшь задание на убийство монстров , а потом идёт смена мира и монстры исчезают)
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If you have a quest that requires you to kill a mob but because you haven't completed within a reasonable time, and the mob has disappeared, you'll probably need to abandon the quest cos you failed xD
Whatever you've collected from killing however many monsters you've killed already will still be useful in some way.
In the playthrough where the devs killed the Forest Guardians, they said that we could choose not to turn in the meat we collected and complete that quest. We could choose to take the meat home and experiment to see what food we can make and what kinds of buffs that food will give us.
But, we can't do everything.
We won't be ab;e to obtain every quest - because some quests will expire.
We won't be able to complete every quest we obtain - sometimes do to our failure and sometimes because the quest expires before we're able to complete it.
There will be new quests for us to try.
The most important part is that we don't run out of new quests.
Also, it probably won't be that the monsters disappear from the world, entirely.
You may just have to find the monsters in a different region.
As for monsters with different patterns... It might be too much of a hassle, I'd rather have them synergize with each other.
Not the usual => archer skeleton "IMMA FIRING MY ARROWWS! Oopsie! It did no damage whatsoever... What? Do I have any other skill than my usual normal and overused auto attacks? Nope. Who needs that?"
...
Okay, seriously, ranged type monsters should have abilities to either keep the player away from them or escaping without making them fall off a cliff *cough* dark souls *cough*. And melee type monsters even more so and not the regular "I'm melee, I do more damage and I have more health, but that's it."
This is why trash mobs in dungeons are called trash mobs, they are trash.
HOWEVER, giving much too much CC and abilities isn't a good idea either, at least not for low-level monsters.
In conclusion, fighting against multiple monsters should be possible but not by spamming your aoe *cough* MMOs *cough* and leaving the combat with 80-90% health. Unless you out gear/out level them completely.
Monsters have feelings too
I'd love it and hate it at the same time...