Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Skill/spell effects
ArchivedUser
Guest
i haven't played a game in a long time, well for that matter only one that had the option to change the color of particle and skill effects to further your class customization. as i don't care much for the fluffy bunny of the classes they have talked about and shown so far, if those end up being all they have available, I would request the capability to change the color of my skill fx to be tailored to my characters theme.
for example:
I just made a dragonoid looking tulnar that has an undead feel to it with this fantastic character creator they offer...doh all the magic skill look like goody-2-shoes or generic and i wanted him to be a ranged caster type....thus with being able to change the fire to a putrid green or the lightning to a deep purple, etc, it would bring a lot to the table for thematic purposes. this is just a generic lame example but it goes even further....weapon skills...the slash on your 2h sword is a whitish/yellowish...but i want it reddish or blueish....things like this all over the place.
this has been done before in a cheap, fairly crappy super hero mmo so i don't understand why others haven't thought of it. it's not some fantastic feat of engineering, but it is huuuge for character customization and aesthetics.
Motto of the day: let's have player characters with character.
for example:
I just made a dragonoid looking tulnar that has an undead feel to it with this fantastic character creator they offer...doh all the magic skill look like goody-2-shoes or generic and i wanted him to be a ranged caster type....thus with being able to change the fire to a putrid green or the lightning to a deep purple, etc, it would bring a lot to the table for thematic purposes. this is just a generic lame example but it goes even further....weapon skills...the slash on your 2h sword is a whitish/yellowish...but i want it reddish or blueish....things like this all over the place.
this has been done before in a cheap, fairly crappy super hero mmo so i don't understand why others haven't thought of it. it's not some fantastic feat of engineering, but it is huuuge for character customization and aesthetics.
Motto of the day: let's have player characters with character.
0
Comments
Your idea sounds cool though.
As far as letting us customize them a la city of heroes? I doubt they will do down that road... but I can definitely see them adding alternate fx packs to the store.
Especially since Kickstarter backers already get special ability skins. So we know it's something they can do
I'm not really into PvP and I would love to see your suggestion implemented. I'm just pointing out one possible reason why they might not.
The entire game is a pvp environment though...