Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Combat Animations...
ArchivedUser
Guest
Based on what I've seen so far, I am not a fan of the animation direction of the game. Every movement seems far to static/realistic/boring to me...
I don't need back flips for back-dodges or anything ridiculous... but it would be nice if the combat animations had more ebb and flow to them.. like the animations in FF14.
Anyone else think similarly?
I don't need back flips for back-dodges or anything ridiculous... but it would be nice if the combat animations had more ebb and flow to them.. like the animations in FF14.
Anyone else think similarly?
0
Comments
Mr. Thornfield got this under control
Lo siento, pero la excusa "pre-alfa" es una mierda.
https://forums.ashesofcreation.com/discussion/11278/we-need-to-talk-about-animation-design/p1