Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Brootherhood Similar to Vanguard:SoH !?!?!???!
ArchivedUser
Guest
I am not sure if anyone here was a Vanguard player but they had a pretty awesome game mechanic called Brotherhood.
It allowed you and your friends to stay the same level as each other. Basically you could have 6 in the group since that was the max group size in Vanguard. However many people you had in your Brotherhood determined how much the experience was split... 5 people each person gets 20% of 100exp so on so forth people can math figured I'd just leave this here as I don't do posts really. If you were the only person online in the group it wasn't very advantageous because if you went into a group you got that percentage of the group exp and again cut by the percentage of the brotherhood.
If you have a small group of friends it was nice since it allowed myself and other two friends to stay the same level. The Dps and I were on a lot but whenever our healer was online we could just invite him and pickup some dps/catch him up on quests since they only get the experience while being online/offline. Our Healer didn't contribute as much experience as us but he was still up there and made up for in farming mats and playing with the market.
Anyways it would be cool to see something similar to the Brotherhood system from Vanguard:SoH in Ashes of Creation.
It allowed you and your friends to stay the same level as each other. Basically you could have 6 in the group since that was the max group size in Vanguard. However many people you had in your Brotherhood determined how much the experience was split... 5 people each person gets 20% of 100exp so on so forth people can math figured I'd just leave this here as I don't do posts really. If you were the only person online in the group it wasn't very advantageous because if you went into a group you got that percentage of the group exp and again cut by the percentage of the brotherhood.
If you have a small group of friends it was nice since it allowed myself and other two friends to stay the same level. The Dps and I were on a lot but whenever our healer was online we could just invite him and pickup some dps/catch him up on quests since they only get the experience while being online/offline. Our Healer didn't contribute as much experience as us but he was still up there and made up for in farming mats and playing with the market.
Anyways it would be cool to see something similar to the Brotherhood system from Vanguard:SoH in Ashes of Creation.
0
Comments