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Brootherhood Similar to Vanguard:SoH !?!?!???!

I am not sure if anyone here was a Vanguard player but they had a pretty awesome game mechanic called Brotherhood.

It allowed you and your friends to stay the same level as each other. Basically you could have 6 in the group since that was the max group size in Vanguard. However many people you had in your Brotherhood determined how much the experience was split... 5 people each person gets 20% of 100exp so on so forth people can math figured I'd just leave this here as I don't do posts really. If you were the only person online in the group it wasn't very advantageous because if you went into a group you got that percentage of the group exp and again cut by the percentage of the brotherhood.

If you have a small group of friends it was nice since it allowed myself and other two friends to stay the same level. The Dps and I were on a lot but whenever our healer was online we could just invite him and pickup some dps/catch him up on quests since they only get the experience while being online/offline. Our Healer didn't contribute as much experience as us but he was still up there and made up for in farming mats and playing with the market. :)

Anyways it would be cool to see something similar to the Brotherhood system from Vanguard:SoH in Ashes of Creation. 

Comments

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    There are definitely fun, social merits to what you outline here. To date, we haven't heard that scaling like this will be a part of the game and, honestly, I think I'd be surprised to see it. Good luck though!
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    I know that scaling of level is something I have seen in Discord discussed a few times. I have not seen any current indication for its inclusion but then again thing can always change.
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