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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Confusion over labels for Class/Crafting/Etc
ArchivedUser
Guest
It's been mentioned that there's a lot of crossover in what "Class" means, with everything from "Tank" to "Artisan" being referred to as a part of the class.
I was thinking that it might be beneficial to come up with some labels that can be used, which can more properly expand on what's being discussed.
There, my ideas run short, so I thought, "Wow, we've got a great community, lots of smart people, so why not toss this out to them?"
In brief, here's what I'm thinking:
Class
Denotes the archetype of the character; Tank, for instance, is self-explanatory, but it's also recognized, commonly, as the "Class" of a character. Tank, Cleric, so on and so forth, would fall under class. This would include the class/class combos, which may also eventually develop their own names.
Profession
This will be the crafting portion, and when referring to the player doing it, that player would be referred to as a Professional. A professional may gather, may smelt/bind/etc, or may create items. But all people doing this, in their role of doing this, would be referred to as a Professional, and this avenue of their activities would be referred to as their profession.
Beyond that? I dunno. Is "Profession" the right word? Maybe, maybe not. But I leave you with this as I set out to unkink some peoples' necks & backs, and when I come home tonight, we'll see what all you wondermous people have come up with.
Then, with hope, we can maybe present something to the guys at IS, so that when they speak of these things, we know what they're talking about.
I was thinking that it might be beneficial to come up with some labels that can be used, which can more properly expand on what's being discussed.
There, my ideas run short, so I thought, "Wow, we've got a great community, lots of smart people, so why not toss this out to them?"
In brief, here's what I'm thinking:
Class
Denotes the archetype of the character; Tank, for instance, is self-explanatory, but it's also recognized, commonly, as the "Class" of a character. Tank, Cleric, so on and so forth, would fall under class. This would include the class/class combos, which may also eventually develop their own names.
Profession
This will be the crafting portion, and when referring to the player doing it, that player would be referred to as a Professional. A professional may gather, may smelt/bind/etc, or may create items. But all people doing this, in their role of doing this, would be referred to as a Professional, and this avenue of their activities would be referred to as their profession.
Beyond that? I dunno. Is "Profession" the right word? Maybe, maybe not. But I leave you with this as I set out to unkink some peoples' necks & backs, and when I come home tonight, we'll see what all you wondermous people have come up with.
Then, with hope, we can maybe present something to the guys at IS, so that when they speak of these things, we know what they're talking about.
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Comments
Class is known as your ARCHETYPE - which is broken into two PRIMARY AND SECONDARY ARCHETYPE
Profession is know as your ARTISIAN SKILL/CLASS
Just to confuse and make everything clear xD
And have them used consistently. Makes discussion easier.
But, we can't seem to get the devs to use terms consistently, so it's difficult for us to comply.
Especially when class is easier and quicker to type than archetype.
Class/Archetype/Profession/Role
Rank??
It seems to me that the devs use Class for Artisans and then interchange Class with Archetype when referring to Adventurers.
Profession seems to be the sub-class of Artisans: Cook, Blacksmith, etc.
Gathering, Processing and Crafting seem to be Artisan roles.
Get out of my head! Or am I in yours? Not sure which is scarier.
In this case, the request is to address the current muddy references made by the team at IS when they start talking about what we would label "Professions." While speaking of these things, they delve into "class" this and "experience" that, where it all kinda starts flowing from one thing to another. I'm asking for commonality of labels so that we can see the distinction between the two more clearly, and know what parameters exist in each role.
I started this thread so we could hash things out to a point that we can go to @GMSteven & co and say "Hey, this makes sense to us; can you explain things to us in this light?"
The reason I didn't choose Artisan, rather than Professional, is because my understanding of the Crafting is that Artisan is a level to be achieved. If I begin at the Basic BS level, I aspire to achieve Artisan level, but I'm still a Professional engaged in the act of Blacksmithing. And I'm using Professional arbitrarily here, until we can maybe come to some form of agreement on what makes sense.
You know I love me some labels!
I think the label Artisan corresponds with the label Adventurer:
Blacksmith is a subset of Artisan as Predator is a subset of Adventurer.
I've never heard the devs use Artisan as a level or rank.
The devs refer to the Artisan class; not the Artisan level.
Seems like ranks/levels would be more like Apprentice/Journeyman/Master.
But, I don't think I've ever heard the devs refer to names for ranks/levels.
We will see.
I don't really care what labels we actually use as long as we can get the devs to use terms consistently.
And yeah, that's my goal, that's what I'm trying to do. If we can come up with an offering, maybe that'll help them?
Then branch down to Gathering, Processing and Crafting
Then Crafting would branch down to Blacksmith, Tailor, etc.
I'm guessing Tanner would be the subset of Processing and Leatherworker would be the subset of Crafting?
I'm not really sure what falls under Processing.
Seems like Cook could fall under Processing or Crafting.
¯\_(ツ)_/¯
I don't recall the devs using any labels to refer to ranks/levels of what I would call the profession (Blacksmith, Leatherworker, etc).
I also think that the separation of artisan classes is to prevent a single character from being able to gather, process and craft resources, hence making the economy more interdependent.
But, if Cook is under Crafting, I dunno what label would be used for the associated Processing... Miller? Butcher?
But, again get stuck with what would be the Processing associate(s).
If I'm being super-precise about terms, technically Adventurer archetypes dual-class while Artisans sub-class. I think.
By associate, I just mean the processing task that's associated with Brewing - if Brewing falls under Crafting.
I'm thinking, link all the "gathering/creating" as a Profession so that whether you're a BS or a LW or a gatherer, you work from Basic -> Artisan, as I believe (it seems to me, anyway) that Artisan is the top tier of the progression for the crafting/gathering professions.
That's the place I'm starting from, anyway.
To me, Gathering/Processing/Crafting are roles.
Blacksmith/Leatherworker/Cook are professions.
I consider Master to be the the top rank of a profession.
And I would probably go Apprentice up through Master, but...
I have no clue what the devs will actually do regarding ranks.
Crafting making an end product that can be used by anyone,
Processing anything that takes a raw material and makes it something else that is not an end product to be used by anyone