Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Relevance of reality
ArchivedUser
Guest
Hello dear designers of the project and forum users. When viewing the gameplay, I saw the extraordinary beauty of the archer's cloak to the heels and thought about the purpose of the cloak. It was used in campaigns and travels so that the spray would fall on him when walking. I urge you to imbue with my thought, to think and to discuss the real possibilities to bring this idea into the game. Thank you for attention)
0
Comments
Great news is the Unreal Engine 4 does support wet/damaged materials (video), but I'm not sure if IS are going to go down this route. I hope so!