Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Relevance of reality
ArchivedUser
Guest
Hello dear designers of the project and forum users. When viewing the gameplay, I saw the extraordinary beauty of the archer's cloak to the heels and thought about the purpose of the cloak. It was used in campaigns and travels so that the spray would fall on him when walking. I urge you to imbue with my thought, to think and to discuss the real possibilities to bring this idea into the game. Thank you for attention)
0
Comments
Great news is the Unreal Engine 4 does support wet/damaged materials (video), but I'm not sure if IS are going to go down this route. I hope so!