Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Unreal Engine 4
ArchivedUser
Guest
Unreal Engine 4 is an amazing piece of software that allows developers to produce highly polished games in incredibly short timeframes. This was the main reason I was initially excited about Ashes, because this technology will give IS the power to achieve their (and our!) ambitious dreams. Here is a place where you can post your most and least liked aspects of UE4, or comparisons with other gaming engines such as Unity.
To kick this off, I'll start with a tutorial video on how to create a photorealistic forest in UE4 in an hour!
https://www.youtube.com/watch?v=FzoY062kY1s
To kick this off, I'll start with a tutorial video on how to create a photorealistic forest in UE4 in an hour!
https://www.youtube.com/watch?v=FzoY062kY1s
0
Comments
https://youtu.be/G4-Sb3dN2hQ?t=327
This is why Intrepid chose U4 as their engine - it offeres a lot as a product but also allowed Devs the freedom to edit codes to make the engine more suitable. It allows them to build up on something without the need of having to make their own engine
Another thing that people who are not in the US need to realize, your lag during alpha/beta is going to suck hard. Since the server will be US based for testing, those of us on the other side of the world are going to not see what our true performance will look like, leading to screams of "unplayable" by the clueless.
The challenge won't be with crashes so much as players setting graphics to high, then walking into a massive battle. You're graphics settings could be fine for months, then you walk into your first city siege and get 5FPS due to a hundred people running around blasting particles everywhere.
I really hope that in the alpha and beta they implement mandatory game logging so they can see what FPS people are getting under varied circumstance.
"Items" being set not "Characters" so that people couldn't use it to tell if someone came into the area, "Shard" being used in this case to refer to whatever system they will use to load balance areas whether it be dynamically growing areas of a set number of characters or set areas always having static resources (or something else if they use neither of those).
The actual code for X items within shard would have to not be a black and white X value however, more like a once at X threshold lower setting until Y lower switch back threshold and/or min time.
Just my two cents worth of idea
Khaleesi
Dwalin
Well here is the video for it
https://www.youtube.com/watch?v=MK64twSZrA0
What information are you looking for?
The various maps used to make the effect look so good. Also did they use any volumes.
https://www.youtube.com/watch?v=bXouFfqSfxg
Here's a link to his website, which contains some screenshots of the video and more content: http://overview.artbyrens.com/
Excerpt (all rendered in UE 4 by Rens):
The next generation of games and hardware that make efficient use of network bandwidth and multiple cores, are going to leave everyone awestruck IMO.
Breath taking times.
https://www.youtube.com/watch?v=GFX-ZL7oTPc
https://youtu.be/ucJTXYy04IY?t=205