Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
AUGMENTS
For example, some gear piece fitted with an augment giving you a small chance to freeze (slow) your targets when they hit you (more noticeable slow) or always slowing enemies when they hit you (weak slow effect).
Or gear piece having an augment of decreasing your range (if you are ranged class) but making your attacks somewhat more powerful.
Or gear piece having an augment that adds small leech effect to your attacks, when you are attacking your target from behind.
Stuff like that. Making your game play feel even more unique and fit to your style. And having limited slots for augments you would have to make strategic choices about which ones you want to use.
Perhaps augments could be pulled out of gear pieces and new ones could be slotted in, at of course a fair price, or by destroying an old augment and rewriting it with new one.
Some augments could be crafted, while some would drop from bosses. Maybe some would be awarded by completing (difficult) achievements, etc.
so y lets hope ashes will be better