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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
This is a Toxic Community?
ArchivedUser
Guest
There is this idea that once an MMO goes into Open beta, the community of that MMO go from completely friendly to less friendly. Let me explain the thought process. Community members, prior to launch, have no reason to hate each other due to the lack of competition. It is competition that drives hatred towards others. Competition for Honor, Resources, goods and the like. Right now, the AoC community is in that state where no one Is toxic towards others because there is no reason to (no competition).
However, this will not, according to the idea, be the case few weeks after launch and that is due to tensions rising among all the opposing coalitions. That is why toxic trash talks will be unavoidable once the game gives people a good motive. What's more is AoC will give people a reason to be toxic with it is Node sieges and open world PvP systems. When an alliance destroys that node you sunk hundreds of hours developing , you will turn to a keyboard Zerk and insult ( be toxic) to them. When you get ganked by a whole guild of gankers, you will rage and be toxic. Of course there will be those who will not, but they will still feel hatred towards the enemy.
So, how toxic do you think this community will get once the game is officially released (OBT)?
However, this will not, according to the idea, be the case few weeks after launch and that is due to tensions rising among all the opposing coalitions. That is why toxic trash talks will be unavoidable once the game gives people a good motive. What's more is AoC will give people a reason to be toxic with it is Node sieges and open world PvP systems. When an alliance destroys that node you sunk hundreds of hours developing , you will turn to a keyboard Zerk and insult ( be toxic) to them. When you get ganked by a whole guild of gankers, you will rage and be toxic. Of course there will be those who will not, but they will still feel hatred towards the enemy.
So, how toxic do you think this community will get once the game is officially released (OBT)?
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My point is that once we get to our local servers people will have more incentive to not piss off the people they play with. Like classic mmo's before the glut of open group/raid finder cross-server killed having to know people, you will need to play nice if you want to get stuff done. People who are dicks and act like it will get a server rep, and while they may find other dick-oriented guilds, those will be an unsustainable part of play in a game that will require people working together to gather, gear, craft, and defend.
Another way would be to not force, but encourage people to group up together. Only examples I can think of that come close (Due to lack of experience on my part) Are the old vanilla WoW quests. Where humanoids were packed. You could certainly do it alone. But it would be a whole lot quicker, better, and easier to do these things together. Then there were the elite quests.
Only in recent years have I been feeling a sense of frustration (hatred is too strong a word) upon seeing other players constantly killing my quest mobs.
If they keep those things in mind, I don't fear for the toxicity, or becoming toxic to others.
Also, if they keep the servers relatively small, toxic behaviour will be naturally punished by players. Someone can be notorious for whatever toxic behaviour, and find grouping quite difficult. Same goes if you make a good name for yourself.
The answers are out there.
1. When the game is full of bugs and flaws that make game difficult to play. Hopefully alphas and betas will help smoothen this out - providing players are reminded that this is what alpha and beta stages are for. We've a great community participating in the persistent alpha - so hopefully we can work well together to help Intrepid deliver a great game.
2. From new players joining the community that don't understand how the game works. It's really important for us to ensure that new players are treated fairly and that we do our best to provide the answers for their (yes repetitive) questions in a supportive and friendly manner
There will always be toxic players and of course the increase of toxic players will come (most) in Beta because the player base also are increasing. Mostly the toxic players are new players that don't understand the game concept, that all what you do in the game have a risk in it. You take a risk and you die or get rewarded for it. fortunately we are not a MOBA game community, so while we are playing, we are not stuck with the same persons like @Waysm was talking about. That means we have a better change to throw the trash talking player in the trash can haha
Yeah you can create toxic players when their house is destroyed, but that is what the game also are about. Gives the balance between destruction and creation, because then the players seek revenge and plot a destruction plan.
What we can do about toxic players? that's a good question
Could be what @Diura is saying - Let the new players get treated well and also let them know how the game is working. If you decide you want to go alone and die for it.... That's a risk you have taken and you died for it.
To kill a toxic community, it's about listen to the toxic players and give them an answer. Not what they want to hear, but the truth. Ex. You got ganked and you died " you took a risk going alone and not skilled enough to deal with it yourself". IF they complain further about same subject then ignore them, because you gave them an answer and don't throw yourself into that bullshit. If we all do that and more persons are giving around the same answer, then the toxic community can be treated.
But hey it's easier said than done, but why not try?
1) We really like what the devs are doing and we trust them.Some of us trusted them with hundres of dollars out of their pockets. People don't spend money on a game that is going to be released in a few years just to get into the forums and spread toxicity;
2) The guys at IS are doing a great job at keeping the community safe and healthy. They know how to make customers satisfied. Trust me, I don't shy away from complaining when I feel there is the need to do it.
It is unlikely the community will ever become toxic. All members, both from the company and customers, are very committed at preserving it as it is.
I agree w/ @Diura and would also encourage those community members that are here and positive and friendly now stay that way and treat each new member the way they would want to be treated.
It will suck to be ganked for no reason, but that can be said for many things in life that are mostly out of our control. Also, negative generalizations about people based on a comment they made encourages toxicity even if the original comment doesn't.
Competition does breed trash talk, but trash talk can be respectful and a beneficial way of blowing off steam in the community. Some people will be negative and hateful because they want to and some because they know no other way. @WhyMe2000f brings up a solid point, they can be ignored.
The only thing we can do is control our own actions, and through those hopefully influence others to act in a similar manner.
Locke
After the game launches a great many people simply don't visit the forums as much as they're busy in the game. The game completely fulfills their need and they don't feel compelled to spend time on the forums any longer. Sadly, the people who often remain on the forums are the trash talkers and complainers.
This is why there is a noticeable shift in the tone of a game forum after launch.
I had to i couldn't resist >~>
I think alot of that has to do with how engaged Intrepid is with us. I don't think I've ever Snap Chatted with a game company before. (BTW sorry for all the shirtless pics of me holding fruit in front of a fire.)
5 - 10 Players using an Epic Level Monster Token at the same time in order to demand that Node to be taken down - and since the " Monster " is not A.I. - that " Monster " knows who to attack first - their Healer(s).
Regardless of how many times the Tank(s) taunt - oblivion is coming
EDIT: In short, there's too many variables to consider. One of the Guild(s) could try to betray the other too
1. Event spawns.
2. Next eligible monster coin in the queue (they have their own ID numbers) is offered the opportunity to play as a monster in the event.
3. Player is transported from their current location to the event in the role of the monster.
Players will not be able to exploit monster coins to attack a specific node they want to bring down.
So maybe negative emotions will be more visible but the good emotions will also be stronger
Trolls and agressive people are everywhere on the Internet because they feel anonymous :P.
And ... lols" Leader of Men " Packages explicitly states you will get 1 Epic Monster Tokens.
" Braver of Worlds " states that you'll get 5 Elite Monster Tokens. Even though Elite Monsters aren't that strong ... then just have more People ?
10 - 15 Players using Elite Monster Tokens in order to remove a Node.
Sure it won't be like that after Players have consumed their Rewards, but if they're smart about it and wait until it's the right time ...
Imagine 15 of these happening in 1 Node ... and worse
I'm at work and don't have the time to search for the referenced live stream, but I assure you it's out there. Someone else may be able to find it and post the link.
Also this whole thread is a discussion about 100's of different things that could be defined as player toxic behaviour. To one person being kicked from a PvE group or not invited is toxic, to another it would have to be extreme behaviour as in constant hate messages or abuse of ingame mechanics to effect another player.
If you are to discuss any concept you have to clearly define it first. Or people just end up discussing totally different interpretations of that concept.