Will the military node destroy all?
ArchivedUser
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So if you are leet at pvp then the military node is where you will most likely find other leet pvpers.
And if the best pvpers are citizens of the military metropolis then all other nodes will most likely need to submit or be destroyed or both.
Earths history had not been shaped by who is the most studious, religious or richest. Its the civilization that is military the strongest. And a metropolis that is hell bent on being military superior as its primary focus; how in the hell are other metropolis going to oppose this?
And if the best pvpers are citizens of the military metropolis then all other nodes will most likely need to submit or be destroyed or both.
Earths history had not been shaped by who is the most studious, religious or richest. Its the civilization that is military the strongest. And a metropolis that is hell bent on being military superior as its primary focus; how in the hell are other metropolis going to oppose this?
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But as far as the node goes...in order to start a siege there will be a lot of PvE, grinding, and wealth involved in even starting a siege. I do not think at this point we can even say which node will be the most dominant. I imagine it will change from server to server and will be more reliant on strong guilds and alliances.
Not to mention up to 5 cities can become Metros if I'm not mistaken so if they truly feel threatened then they can band together to fight off the Militaristic Node. That is part of the player driven game is forging alliances to either defend or attack.
That is the great thing about this game is that the direction the world takes is completely player driven. So yah maybe they succeed a few times in the beginning but then maybe the players get tired of it and form an alliance to defeat that node at every turn whether its rouge type guilds attacking caravans constantly or groups hitting them at grinding spots then finally attacking the node it self.
A bow over a spear, was a scientific discovery. The use of tools in general are scientific. Designed to make a task easier. Look at Native Americans, when the west forcibly took the land. Science made that possible.
AFAIK: the resources required to start a siege depend on the level of the node (that they want to attack). A node where only PvP players exist probably won't even reach a metropolis level, ever.
If all the players are pure PvP players, the acquisation of resources will take an eternity.
I can see a lot of citizens who might be unable to compete for power (through combat in a military node or those who can compete but aren't quite best of the best) leaving the node or, at least, not working cohesively with the group that just destroyed them for node governance.
Perhaps some will stay and be happy reaper the rewards/perks of the node as passive citizens, but just anecdotally, I'm finding a lot of military node lovers who want to "rule" a node and might not take kindly to not being in power after failing to prove themselves to be the best.
Military - Obviously the most heavily armed up front but having a slower economy and less tech might be how they are balanced. They should however be the best equipped to go on the offense so if you see a military node show up next to you, that should be a red flag.
Divine - Having the support of a god on your side. What else can you say? Maybe the god will send down support troops in time of need or even a powerful Avatar?
Economic - The ability to quickly gather, build and repair assets along with hiring mercs to fight for you.
Scientific - Their walls will be made of better/stronger materials and while you bring bows to the fight they will respond with cannons! (yes I know there won't be gunpowder driven devices, it's just an example). Might also be the most magically orientated. Depends of what "science" is in AoC)
The biggest thing they will need to build on is their citizen loyalty. A happy citizen will work for and defend what they believe in. Cooperation and
So now I am hoping, that there's some degree of control in regards to where buildings are placed, and that it's not just a set setup. I'd even be okay with WoW garrison type placement, just on a larger scale, and with more options.
If we have any control or options how or where things are built then we need to hope that whoever is in charge knows what he/she is doing. Strategy and being able to think ahead is important.
Again I say, emphasis should be placed on good communication and treating the populace well.
Give them value and a reason to want to defend and support the node. It's going to take a lot of cooperation and planning. Small groups and individuals can be enticed to be look outs and report what they see. Word can get out and people will answer a "Call to Arms" if their homes are being threatened.
1) The PVE only crowd (Make a PVE Only Server Please Group) would never be a part of it. Finding such persons so nauseating as to never bend a knee to such a ruler. PVX will come and go based on interests, and what other options are available. Though the PVE Heavy and PVP Occassionally crowd would be scarce to find. Not saying that all PVPers would flock there either. Plenty of Alpha Males would go elsewhere after losing their chance for the crown. Not even count the numbers of PVP only individuals who have other reasons for being elsewhere, like with their friends in another node. Their population may have some of the most skilled fighters on the server, but with such a massive loss of production minded citizens, it will take vastly more time for that node to level up. Even then, the time to raise the resources to raid their neighbors will put them at an out-sized disadvantage.
2) Numbers matter. Regardless of the 300 inspired philosophy of skillz over numbers, reality proves differently. There is no doubt an army composed of some of the best PVPers the server has to offer will be formidable. Certainly one could entertain they could be victorious over a foe twice their number. Yet as stated in Point 1, their numbers will not be terribly great. So the potential for them to be outnumbered 3 to 1 is easily surmised.
The node to fear, unless there are specific game mechanics as yet unannounced, is the Economic one. Wealth is power. With the institution of their Stock Exchange, such power will be unbalancing. I could easily see an Economic node rolling a Military one if the Node Benefits as stated are not changed, or added to.
Locke
simple answer~
Also, I doubt all of the PvPers of all the different races in the game are going to want to move to the same city and "be PvPers together", or whatever... I'm not a PvPer, but that just doesn't sound like typical PvPer behavior to me (based on observation).