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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Game of Nodes
What would be the best way to make a node last "forever"?. Go for a military node and invest in full defense? Make alliances with other nodes? Attack nodes that are being perceived as threats?
Fo example lets say I'm into crafting and I'm part of a scientific node, but this warcrazed node next to me wants my oil - it feels like its only a question of time before I'm bombed back to the stoneage. We could invest heavily into defense but I'll doubt it would help in the long run, it would also take the fun away not being able to invest 100% into crafting. How do we sheep protect ourselves from imperialism
Fo example lets say I'm into crafting and I'm part of a scientific node, but this warcrazed node next to me wants my oil - it feels like its only a question of time before I'm bombed back to the stoneage. We could invest heavily into defense but I'll doubt it would help in the long run, it would also take the fun away not being able to invest 100% into crafting. How do we sheep protect ourselves from imperialism
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Gotta think what fast travel brings. Faster leveling, which means faster node progression, which means faster gearing.
Economic node makes it easier for everyone to get gear. Scientific node speeds node progression and the progression of the populace in that node. Don't really know what divine and military do =P. I know military has bounty hunters and people fight for leadership of the node. As far as its benefits in PvE, which in turn fuel PvP ... it probably falls behind? Probably good for people crazed with bathing in blood and ruining everyone else's day at all costs.
(Edit)
As an economic node, you buy everything so everyone depends on you. 10/10 would work
I'm curious though how the people will react after the first metropolis has popped up, will they continue on making it stronger or get bored and try to destroy it?
@nestharus The developers said fast travel would be limited. Even if you get a 1-2 week advantage I doubt you could keep it for very long, especially when you hit the cap for your node.
all node will fall
and rise from fire
By that I am referring to (unless it has changed), the fact that no one will know what type of metropolis a node will become. So if there are some players and guilds working in the ZOI to develop the node, and it turns out to be a type that some did not want. While yes, achievement unlocked, first node, but, they may decide to leave, give up their citizenship there, and go elsewhere. That doesn't mean a mass exodus or anything of that sort! Plus, knowing the type of metropolis could bring others in!
Either way, I liked your question! Sorry for the rambling. But as far as the OP, like @lexmax posted, I do not believe there is a "forever" possibility. And without a server wide collaboration of sorts, and that in itself is unlikely.
@kirasenouBy that I am referring to (unless it has changed), the fact that no one will know what type of metropolis a node will become.
Had this topic last week. Confirmed that while you won't know what a node is until it reaches level 1, after that it will not change. At level one when npcs start to appear it will become apparent what the node is (priests in a religious node, merchants in an economic, and so on). So people unlocking the node will know very early on if they want to keep developing that node type based on their metropolis goals. Someone else was nice enough to link this info in last weeks thread.
What types of nodes are there?
- There are 4 different types of nodes: Military, Economic, Divine, and Scientific
Do players get to choose the type of node it will develop into?
- No, the type of node is predetermined.
How can players tell what type of node it is they are developing, in case they don’t want to contribute to the growth of a particular node?
- The NPCs will reflect the type of node to expect, even at stage 1. Divine nodes will have preist NPCs, military will have soldiers, Economic will have traders & merchants, and science will have scholars.
What has been stated is that a node's base style template is reflective of the race of the founders of the node (video link). So even if the node type remains the same, it may end up looking different the second time round.