Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Old players will become bored with the status quo and/or disgruntled - and decided to instigate a siege against a metropolis.
New players will try their hand to topple a metropolis.
But, it's not just metropolises that we siege.
There will be be a fairly steady flow of sieges against villages and towns and cities...
Especially as new players try to make their marks on the world.
2: We need more details about the perks that small guilds gain that are gated for larger guilds. And we'll also have to see what the impact will be on large guilds that have to split into sub-guilds due to the membership cap.
IE - will they be able to maintain common goals and overall cohesion.
^Not my usual play style. But if an actual Guild takes over a metropolis when there are castles for them to own, I will play dirty to take the node down. I don't think Guilds should own nodes.
If not, disregard this
But you're right, they might make it more...customisable in future content patches/expansions
I do know that players influence the primary race and racial architecture of a node though...
What types of nodes are there?
- There are 4 different types of nodes: Military, Economic, Divine, and Scientific
Do players get to choose the type of node it will develop into?
- No, the type of node is predetermined.
How can players tell what type of node it is they are developing, in case they don’t want to contribute to the growth of a particular node?
- The NPCs will reflect the type of node to expect, even at stage 1. Divine nodes will have preist NPCs, military will have soldiers, Economic will have traders & merchants, and science will have scholars.
Hope this helps.
There will be, besides node progression, which is a monumental task, also:
- Community-building
- Politics
- Economy Manipulation
- Gathering/Processing/Crafting
- Selling
- Caravaning
- Bounty Hunting
- Exploration
- RP
When you add in these elements -- some of which will also be monumental tasks -- it changes the dynamic of the game.In short, for the people who focus solely on level capping and then node development/sieges, you're missing out on a great deal else in the game. This means that, yes, you may well get bored and tired of the game more quickly than those of us who entertain ourselves with all the rest of the offerings.
Isende, Well said!
And when you consider every sub category under each above mentioned activity the list goes on indefinitely.
Exploration leads to new dungeons and treasures. Danger lurks in the world offering excitement and thrills. Hidden objects and caves.
RP can lead to new friends and new ongoing story lines.
Community building builds friendships and loyalty, group adventures and information centers.
MInes deplete and reappear elsewhere. Changes in the land are effected by the environment and the players actions. It goes on and on. That's the magic of an ever changing world.