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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Identifying Another Player
Albeit probably not the best idea ... but ...
Usually in an MMO, Players character easily identify another Player just based on how the Character Moves ( both out-of-combat & in-combat ), Character's Armor/ Clothing ( referring how distinct it is compared to other NPCs in the area ) ,NamePlates, and possibly others
What if all of these aspects were to be ... " unidentifiable " ; making it hard to distinct between the two ( NPC & Player )? I'd imagine that this, would require heavy-polishing, but i think its something worth thinking about
What do you think ?
Usually in an MMO, Players character easily identify another Player just based on how the Character Moves ( both out-of-combat & in-combat ), Character's Armor/ Clothing ( referring how distinct it is compared to other NPCs in the area ) ,NamePlates, and possibly others
What if all of these aspects were to be ... " unidentifiable " ; making it hard to distinct between the two ( NPC & Player )? I'd imagine that this, would require heavy-polishing, but i think its something worth thinking about
What do you think ?
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Comments
I think it would be cool if we didn't have hovering name tags, I hate those for reasons of immersion, but also because it clutters the interface. I do however think you should be able to see someone's name if you target them.
As to whether or not you should know if they are an NPC? I don't think that is in any way necessary to play the game, so I would support not knowing.
It includes people being a-holes, spamming, rubber banding, camping, dumb names, and everything else you'd ever seen in an mmo.
"Oh, there's that guy in pink robes again, let's not fight him, he 1 shot me last time."
"Oh, there's that guy in blue robes, he is tough to take down, let's get a few more players over here to help."
I think aesthetics is a great way to assist in a PvP game. Seems counterproductive to make everyone look the same in a game based on cosmetic skins and appearance get-ups.
I want you to acknowledge the sight of the blade I spent months to craft and refine!
And holy crap I don't want to see 100 people looking the same running around the street! I had my fill with Matrix.
Guards wear the colours of the social groups they represent, much like guild tabards.
So although it makes sense, I would also hate to see the people ability for individual expression dumbed down to no uniquely identifiable features.
I guess the best answer would be something between....such as a cloak, ensign, tabard or similar. Something that show a social allegiance without making the looks of all the other gear redundant.
Towns are usually very populated by players and npc's. Because some players will be similar to others I would like to be able to at least have names show if I target them
Also these same towns will have npc's scattered all over. Not being able to recognize them just adds more confusion and needless running around. I have all day, many others work or have other things to do besides trying to figure out who an NPC or a player is.
Many games have the options to turn name tags or titles off. I think Ashes should also.
Immersion... This is a game, stop bringing your lives to the game, bring the game to your lives, Graphics and sounds much better outside of game and you don't hinder others gameplay with you weird ideas.
Player must be able to distinguish his targets.
Weird ? lols okay. You never know, it could be one the best things about Ashes ^.~
However, I would like to be able to recognize my friends while roaming through world and running into them.
Not knowing who is near me would just be silly.