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You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Why would a government decide AGAINST constructing apartments?
ArchivedUser
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The dev team has mentioned that player run governments will have the ability to choose whether or not they will fund instanced apartments.
I'm wondering, given that they made it a choice and not an automatic part of progression, if there would be a reason as to why a node WOULDNT want instanced apartments.
I'm wondering, given that they made it a choice and not an automatic part of progression, if there would be a reason as to why a node WOULDNT want instanced apartments.
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I don't think we have enough details to understand yet how node development works in terms of government choices, so we will need to wait and see. I'm sure there will be lots of "building projects" to choose from that are all useful in their own way and perhaps the government of a node might decide that apartments are their least priority and would rather focus on the construction of other features first.
I'm sure all node "building projects" will require the citizens (players) to complete quests, gather materials and build up the wealth of the node to have the funds necessary to build them. Apartments might appear to be functional as homes and may generate income for the government but perhaps not - maybe something else would be more to the liking of the Node government ^^
Their will be more modules available than plots.
One of those available modules is apartments.
There will be others, equally valuable in their own way.
So its a matter of choice.
There might be some "modules" that the current reign wants to build, for whatever purpose, instead of building apartments.
My question to this would be, if there's one locked plot for apartments, or if the plot may vary.
Word will spread of such a place and people will stay way and not want to help or do business with them.
Those who think they can do it alone or with few followers will fall flat on their face.
If your government only decides to build merchant housing and not instanced housing (apartments) then your node will have limited citizenship, because non-instanced player housing (merchant housing) and freeholds are limited in number.
The fewer citizens, the less taxation the node will collect, therefore the less resources the node will have to defend itself and its trade routes.
For example, lets say a couple of active guilds build a city. They are constantly warring, so they set taxes high (as they know their guildmates won't leave) and elect to build barracks first. Later on when things are more stable, they build apartments, up citizenship, and lower taxes.
We do know beast incursion events will destroy those plots and are specifically targetted to do so.
These are theories/ examples only. We have no clear idea exactly how it all works but that might be a way. Possible modules to add to cities (These are guesses only):
Apartments (Instanced), offers a place for players to stay/live/RPz. Helps the city by bringing / keeping players around.
Barracks, offers a layer of protection. Higher level guards maybe, possibility to train in martial skills...!?
Market Expansion, offers more business for caravans and a wider variety of things to buy in town.
Redlight District, offers ... Well, hum, maybe more shady deals on poisons, daggers, backdoor alley deals.
You know what I'm getting at, what Modules do you think might/would be in game to improve a Metropolis?
Just because they don't offer apartments wouldn't necessarily mean no outsiders would ever come. They could benefit from a transient population and eventually some of these players may want to stick around. If they simply bought all the freehold plots as well they could then give out the plots to individuals who they like. This could drive the node to further advancement while allowing the ruling body to maintain a firm control on who infiltrates their node. Perhaps the node could still end up as a metropolis eventually as it advances through this method of controlled growth.
This is probably the most important point raised in this thread actually.