Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Can't shake this feeling
i think the game is going to be a master piece in world building and design , but for some reason in the back of my mind is the combat as like in other mmorpg or all but the combat has been sub par to boring , i really hope for this one the combat is great , i really do as that what i believe will make players leave and the game falls like blessed .
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Comments
https://youtu.be/eA4_O3oeJCw
Combat is unlikely to undergo massive improvements within any game regardless of genre. Combat mechanics have been the focus of development since the beginning of gaming. We have reached the point in the development cycle when massive improvements are incredibly unlikely, if not impossible. As long as combat is interesting and engaging then they have delivered what IS promised.
Take hope in the thought that the combat for PAX represents about 20% of what IS is planning for release. This is the joy of watching a game in development. The early stages of development will always create fear as the information is released. The bonus is that IS releases the early development information so that we can see the improvements as development continues.
What will matter most is HOW the feedback is given. Constructive feed back is just that. Screaming and demanding is another thing all together.
https://mobile.twitter.com/AoCtheOdyssey/status/892318927547707397/video/1
If you haven't seen this is a snipped of the animation for cleric with staff. It's a nice animation and I look forward to seeing more ^^
Breakdown of skill types :
5 MAIN SKILLS : 5 class abilities.
Even though Ashes will be a cross Tab target/ motion combat I don't think it will be boring because a good player will need to make the most of their positioning, keystroke ability and combination skills they can make with other group members
PAX/Alpha/Betas etc will help us get a better vision and understanding of the combat system ^^ Time will tell