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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Lodge of Sorceresses - PvX | RP | Crafting | Trading | World Events
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Please be advised that Lodge of Sorceresses is open to all classes, races and genders and isn't restricted in any fashion, especially in respect to players' genders. The name of our guild is strictly RP originated and only! It doesn't and shouldn't imply anything else! We are just another PvX (and casually RP) oriented guild in that retrospect.
In brief ...
Lodge of Sorceresses is a casual, soft-core guild who value discipline. We all have a life to live, generally working-class, who don't want to waste their time in MMOs we play, but benefit from them instead. Meaning, we prefer steady (even if it is slow) progression, to no progress at all, or to a rushed one. We are endgame-oriented, with RP-origins (just to make it more fun, than usual PvE/PvP guilds out there). If you are a type of player, who doesn't want to waste their precious time, but spend fun few hours in company of friends and do something that matters at the end of the day, Lodge definitely is the guild you are looking for.
Who are we looking for?
We are looking for people like-minded to us, who in general know the value of team-work, the merit of it; and who realize what the ends (fun, accomplishments) and means (gear and riches) are, and which is more important. We need players from all classes, and all roles, to fill our ranks for a [b]very[/b] long term. We don't want people coming and going, but serious members, for a serious guild, who value, love and cherish their guild and guild-mates.
In particular ...
- We aim for a mature guild with funny people who are tolerant, and at the same time not impatient (something close to elitist/troll mood - we hate those),
- We aim for wide range of activities including advanced crafting and endgame content focus: so expect active Trading and Guild Bank. To assist with this goal, our guild comes with Strong Organization, proven to work in other MMOs in past 2-3 years. We also have very active forums where our members share their knowledge and experience in a constant basis; plus good Officer team who are ceaselessly working on new projects, ranging from RP to PvE/PvP and Crafting with ever brand new ideas,
- We want steady, existing progress regarding the content we play. We are against pointless grinding day after day, with illusion of "we are having fun time". To that end, Lodge runs parallel projects aimed at different aspects of the game, including crafting, PvE, PvP and RP. We are also open to additional suggestions from our members, which if proven to have entertainment value for our members, can become an active project themselves.
- We aim for a moderate-sized guild of 100 to 150 members.
Nothing boring?
Generally none, if you consider the two requirements we have from all our members: to register at our forums and not to be absent for more than 60 days. For the former - it is there for better communication between the guild and its leadership; and for the latter - we need people who know they are and will be playing the game (yet we understand real-life issues, thus the allowance of 60 days).
What now?
Like the idea? REGISTER AT OUR FORUMS and I - the guildmaster - will do my best to organize things until the launch and keep you guys up-to-date with the latest news.
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Projects in Lodge
Since day 1, every type of activities in our guild has been project-based, including PvE and PvP, Crafting and Trading, even RP whenever we had it. And every project generally has an Overseer who creates, manages and runs that project. When it comes to that specific activity, the Overseer is the boss and has the final say during an event. Even the Guild Leader has to follow his/her rule during the activities. And of course in other times, it is Guild Leader's duty to oversee all his Overseers (i.e. officers) in general. This way, our Projects become autonomous entities within the guild and Overseers become free with their decisionmaking. Even if it is the Guild Leader who puts the Overseer in position, it's the guild who in most of the cases relieves him or her off their duties.E.g. PvE activities which ultimately means a progression in the endgame content, is a project where the Raid Leader rank is the Overseer role, who organizes everything raiding-related, including picking people for our Raid Core from our general Roster, training them, organizing them and leading them during the event. During raids, everyone including the Guild Leader are mere raiders. Everyone follows one person's lead. The same goes for any other type of project, including Trading (most predominantly in ESO), Crafting (in Rift) etc.
Lodge Is Recruiting!
https://www.youtube.com/watch?v=ZvlXmGrEn_8PvE in Lodge
As I already mentioned previously, Lodge is a muti-game guild. It was founded in late 2010 in Rift (during Beta events). Few years later, in mid 2013, just before the game went free2play, we disbanded there. During our time in Rift, especially towards the end of 2012, we had quite successful PvE raiding experience as a guild. We applied the methodology I explained above (Projects in Lodge) and had very good progress despite being a semi-hardcore guild (we managed to down 13 bosses of Tier-1 and -2, in first 13 weeks of the release of Storm Legion expansion, with our rather relaxed, yet disciplined setup). We also had a loot distro system totally unique to us, which was based on concepts of performance, activeness, and contribution. Our forums still have records of that time, so feel free to take a peek.Our History, Post-Rift Era
After Rift, we existed for small periods of time in SWTOR and Guild Wars 2, but decided to settle in Elder Scrolls Online. We recruited much before its launch, and founded our guild there on Day-1. Due to very poor launch performance of the game, Lodge in ESO was temporarily suspended for more than a year. We resumed our operations several months ago. Currently we are in the process of forming our Raid Core.Meanwhile, our ESO branch is finalizing our Raid Core recruitments and we are starting our regular raiding sessions.
My forum account has been created, would you like me to apply there and if so, in which sub-topic would you prefer? The applications in the Harbour sub-forum seem to be mostly ESO focussed.
Thank you in advance.
Thanks for joining!
Good luck though, looks to be a good guild.
"Hi, what guild are you in?"
"I'm from the Lodge of Sorceresses"
"Oh, but your a male tank"
"..................................."
i would like to join your guild please. I just joined the community today and bought the alpha 1 package.
I am also a casual player who like to do crafting and pve stuff. I can be a SemiHC when needed. I have a full time job and kids to take care of too.
My time zone is GMT +3
Note: Our community in general is catered towards working class and people with family. I work as well, and have a kid to raise So no worries.
Really looking forward to playing with you guys in AOC, bringing this experience and organization there as well!