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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Design Question About Permanent States For Nodes
ArchivedUser
Guest
Heyo @Intrepid and All!
So I was mulling this idea over and thought I'd just bring it to you. WHAT IF...
Once a node has been in its LAST phase (Big town/ Full City/ Metropolis) for more than a year or an 'X' number of time. How great would it be or not if it became officially affixed to the world? Meaning it can finally prosper eternally on this server and in some ways keep growing as a safe(er) social hub everyone can really rely on all the time!? Allowing @Intrepid to add different mechanics to it. Gameplay, social or otherwise (Festivals!? < One thing LOTRO does great).
Now this wouldn't be applicable for ALL nodes, just a few but it would, I think, create even more diversity between server worlds (That stays/ permanent), establish a serious sense of accomplishment and belonging for players (Who fought for it) and be a fun hook to keep players invested in some nods (Keep us online for INSANE number of hours!).
Thoughts? Ideas? Complaints? Violent Reactions? Share!
~ V
So I was mulling this idea over and thought I'd just bring it to you. WHAT IF...
Once a node has been in its LAST phase (Big town/ Full City/ Metropolis) for more than a year or an 'X' number of time. How great would it be or not if it became officially affixed to the world? Meaning it can finally prosper eternally on this server and in some ways keep growing as a safe(er) social hub everyone can really rely on all the time!? Allowing @Intrepid to add different mechanics to it. Gameplay, social or otherwise (Festivals!? < One thing LOTRO does great).
Now this wouldn't be applicable for ALL nodes, just a few but it would, I think, create even more diversity between server worlds (That stays/ permanent), establish a serious sense of accomplishment and belonging for players (Who fought for it) and be a fun hook to keep players invested in some nods (Keep us online for INSANE number of hours!).
Thoughts? Ideas? Complaints? Violent Reactions? Share!
~ V
0
Comments
Hmmm...shades of 'Crowfall' and their 'Eternal Kingdoms.'
This could maybe be a future Livestream Question to Devs , if put briefly?
after all, there is power in old things...
― Derrick Jensen, Endgame, Vol. 1: The Problem of Civilization
I think for an mmo to be truly successful it needs to evolve with the players. Offering the same thing 2 years in but with just higher level looking skin won't do it for everyone. They'll have to think NEXT LEVEL SHIT when it comes to nodes.
I know we don't have all the details and maybe it'll sound better to me when we do. I LIKE the idea a lot, I'm just curious to see how it still fares after 6, 12, 24 months.
But ya, I love the 'THICKER' idea, solution. Not permanent but with time becomes more locked in.
With this idea I think as a node is deleveled instead of it just reverting to the previous level of development that the area should simply progressively break down. The housing at the center are still mansions but they've lost their buffer from the attack they had when it was a higher level node. It doesn't make sense just because a node is deleveled that your house that was a mansion reverts back to a "tier 2" building. I'm thinking that the city is kinda like attack on titan. Each of the nodes circles, squares or whatever geometric shape has its own wall so a metropolis as it progresses is like an onion that is layered. Climbing back up the "civilization ladder" restores its former glory and perhaps because of the ruins that are left its easier for this former metropolis to reachieve its former glory?
Like the others, I don't agree with something becoming more permanent.
If the players have a consensus they like a place, it will probably be more permanent anyway.
I do like the idea of ruin too. Any abandoned nodes would have had resources dug up and treasures found. So anything that wasn't found by the players should probably be laying around the ruins for anyone to find. This also allows a kind of head start for social groups on the resource harvesting front.