Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Just a couple ideas involving their Pillars....
ArchivedUser
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I have probably binge read a ton of information the last couple days and a few thoughts had come to my mind.
The first was this sounds almost eerily like what the canceled Everquest Next was gonna try to do.
The second kind of also involves Everquest Next but it also involves another game, Shadow of Mordor. If through the idea of creating a world that evolves and the fact that players get to evolve, would the enemies also evolve, because it would only be fair and very risk v reward like. Through this not copying and pasting the Nemesis System from Shadow of Mordor, but maybe thinking about the idea behind it and attributing it maybe to those corrupted enemies that seem to pop up in a couple discussions or maybe even some other creature. This coupled with the nodes you already are working on could potentially create the emergent AI that Everquest Next failed to bring to the table.
The third thing that came to my mind was that the developers should look at the basic idea of how the Soulsborne franchise did the story of their world. In my mind the Soulsborne series delivered story magnificently in the direction that the Devs of this game seems to be going. How I saw it was that in that world the story was mostly just told through lore, rather than handing the story to the player for free the player had to look for it.
The fourth thought was mostly how awesome this game should be, but I also don't want to get too hyped for fear that this will just be another Everquest Next, that promises to renew the MMO genre but gets canceled or fails to deliver.
The fifth thought was just how cool the class system sounds, and I can't wait to get my hands dirty into theory crafting my own builds for my first couple characters.
I am still, as of writing this, looking more into the game and seeing as I sort of just started diving into as much information as possible about it; I just want to know more.
The first was this sounds almost eerily like what the canceled Everquest Next was gonna try to do.
The second kind of also involves Everquest Next but it also involves another game, Shadow of Mordor. If through the idea of creating a world that evolves and the fact that players get to evolve, would the enemies also evolve, because it would only be fair and very risk v reward like. Through this not copying and pasting the Nemesis System from Shadow of Mordor, but maybe thinking about the idea behind it and attributing it maybe to those corrupted enemies that seem to pop up in a couple discussions or maybe even some other creature. This coupled with the nodes you already are working on could potentially create the emergent AI that Everquest Next failed to bring to the table.
The third thing that came to my mind was that the developers should look at the basic idea of how the Soulsborne franchise did the story of their world. In my mind the Soulsborne series delivered story magnificently in the direction that the Devs of this game seems to be going. How I saw it was that in that world the story was mostly just told through lore, rather than handing the story to the player for free the player had to look for it.
The fourth thought was mostly how awesome this game should be, but I also don't want to get too hyped for fear that this will just be another Everquest Next, that promises to renew the MMO genre but gets canceled or fails to deliver.
The fifth thought was just how cool the class system sounds, and I can't wait to get my hands dirty into theory crafting my own builds for my first couple characters.
I am still, as of writing this, looking more into the game and seeing as I sort of just started diving into as much information as possible about it; I just want to know more.
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