Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Discussion] Augments
ArchivedUser
Guest
After following many conversations on discord and on the forums about secondary archetypes and augments, I felt that I wanted to share my understanding of how augments work.
What we know so far about skills are very vague - so to express my opinion I'll be using "comeplete nonsense" but the concept of how augments work still applies.
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Generic Example
Skill Ribbity Ribbit : This skill does blah blah to target
You can augment this skill with 1 of a choice of 5 Augments of the secondary archetype you choose (Primary Archetype/Secondary Archetype) Augment
What we know so far about skills are very vague - so to express my opinion I'll be using "comeplete nonsense" but the concept of how augments work still applies.
-----------------------------
Generic Example
Skill Ribbity Ribbit : This skill does blah blah to target
You can augment this skill with 1 of a choice of 5 Augments of the secondary archetype you choose (Primary Archetype/Secondary Archetype) Augment
- Augment : Increases the range of the skill
- Augment : Pulls the target towards you
- Augment : Applies a debuff to target
- Augment : Applies a buff to yourself
- Augment : Skill adds aoe damage to neighbouring enemies.
I can now apply any one of these skills to [Skill Ribitty Ribibit] for a desired "flavour" to enhance my primary skill.
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This means your primary skill will always be associated with your primary archetype and won't change "role" - what it does in terms of your main archetype.
It does however allow you to adjust your skill to a playstyle you want with the secondary archetype you want to play.
Secondary Archetypes will offer augments that are within reason of theme of that archetype. Although I can't say what those will be yet - because we've not been told - we do know that augments will not change your primary role.
So if your Tank/Tank or Tank/Mage or whatever Ranger/Bard Ranger/Ranger - won't make you less of a Tank or less of a Ranger but instead will offer you diversity in how you want to play that class ^^
If you double down on your primary archetype you'll get the augments that e.g X/Tank offers other Primary Archetypes so you'll still be able to personalise your main skills.
These are all just ideas and speculation so don't take to heart any of this information as being fact Please feel free to share your own ideas I look forward to ready them
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This means your primary skill will always be associated with your primary archetype and won't change "role" - what it does in terms of your main archetype.
It does however allow you to adjust your skill to a playstyle you want with the secondary archetype you want to play.
Secondary Archetypes will offer augments that are within reason of theme of that archetype. Although I can't say what those will be yet - because we've not been told - we do know that augments will not change your primary role.
So if your Tank/Tank or Tank/Mage or whatever Ranger/Bard Ranger/Ranger - won't make you less of a Tank or less of a Ranger but instead will offer you diversity in how you want to play that class ^^
If you double down on your primary archetype you'll get the augments that e.g X/Tank offers other Primary Archetypes so you'll still be able to personalise your main skills.
These are all just ideas and speculation so don't take to heart any of this information as being fact Please feel free to share your own ideas I look forward to ready them
0
Comments
Nw wer iz muh gam?
*cough*
Anyway, no matter how much I like the idea, I wish IS could give us more info on the skills and augment available :v So I can freely say "THIS IS GOOD! THIS IS BAD!"
And what else to expect from a Frog Princess then Ribbity Ribbit
An enchanter to make gems with augments adds an artisan profession also. They should only be applied once.
Augments can be added to different pieces of armor and or weapons to enhance the skill or attribute of your choice.
Summoner/Tank and Mage/Tank will have the same choice of multiple Tank augments
I think you have a good breakdown of many of the augments: damage/dot, buff/debuff, cc(push/pull/root/stun/disorientate), aoe/cleave.
One of the few things I did like about ESO is their augment system. I think they should have had more options (and ditch classes but that is a rant for another time)