Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Expand the Ancient Guild Concept
For the past 15 years guilds have amounted to a long list, a chat box and a few promotion features. That about sums it up. In a genre that's evolved to master land, sea, and sky...expanding capabilities of combat and crafting to an expert degree, this one thing has always remained the same which are guilds.
Yet a game nearly 20 years old named Asheron's Call mastered this with an allegiance system. It was tighter communities, ranking structure, patronage incentives to not only recuit vassels but earn there respect and loyalty. Other games came along and utterly destroyed this along with the sense of community within guilds.
Please, Intrepid Studios, expand on this ancient concept. Enable diplomacy options. Make guilds more elaborate as a whole. Give meaning to a guild master and there officers. Have alliance functions added. Allow people to recuit others for incentives such as 10% XP boost or loot drop. This encourages for people to not only recuit others but help them to keep them in the guild. This creates trees (people sworn to people and in turn people swear to them. You can do so much with the concept to enable special communications or even rewards for those with a lot of members underneath them, creating a hierarchy.
Long story short, don't settle and default to the norm, expand on this feature immensely. MMOs are built around communities and strong communities capable of advanced features and functions is a guarantee to prolong the life of any game.
-Mongoose
Yet a game nearly 20 years old named Asheron's Call mastered this with an allegiance system. It was tighter communities, ranking structure, patronage incentives to not only recuit vassels but earn there respect and loyalty. Other games came along and utterly destroyed this along with the sense of community within guilds.
Please, Intrepid Studios, expand on this ancient concept. Enable diplomacy options. Make guilds more elaborate as a whole. Give meaning to a guild master and there officers. Have alliance functions added. Allow people to recuit others for incentives such as 10% XP boost or loot drop. This encourages for people to not only recuit others but help them to keep them in the guild. This creates trees (people sworn to people and in turn people swear to them. You can do so much with the concept to enable special communications or even rewards for those with a lot of members underneath them, creating a hierarchy.
Long story short, don't settle and default to the norm, expand on this feature immensely. MMOs are built around communities and strong communities capable of advanced features and functions is a guarantee to prolong the life of any game.
-Mongoose
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-Mongoose