Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How is the Crafting/Loot system going to work?
Almost all MMO's I have seen have a crafting system that is superfluous because the bosses drop better gear than the players can create. What I'm asking is if the non-humanoid bosses will drop crafting components with special abilities that a crafter can make weapons and armor from, or will they just drop a sword that beats out any sword a blacksmith of comparable level can make?
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Edit: And bosses will drop crafting compentents. Gear can also be broken down for components as well as a possible recipe to make that piece of gear
"Herbalist and Alchemy will be found in ashes" Yes!
That's what I care about, I miss playing AoW specifically for their Herbalist/Poison maker. It let's me play out my Wuxia fantasy of being a powerful alchemist . Hopefully they take cues from AoW and combine those two classes into one here so that alchemist become an important aspect of AoC.
AoW Herbalist/Poison Maker: Potions (HP/MP recovery), Potions (buffz/debuffz ingestible), Potions (coating weapons with buffz/debuffz (like bleed and burn) and enhancing armor/jeweler), making enchantment stones (to level up gear/weapons), and of course Potions (xp gains).
MAKE THE ALCHEMY ASSOCIATION SOMETHING TO NOT TRIFLE WITH AoC!