Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Favorite skill trees?
From the dev discussions it looks like we will be able to specialize our skills/character using some sort of skill tree. What are some of your favorite skill trees from previous games and why?
The original WoW trees worked for me for a long time, but eventually I found them to be bland; there ended up being one build that worked and hybrid builds were rarely viable. The current implementation there is really bland imo - the talents do to little to change how you play.
Personally I loved the concept of the Path of Exile skill tree where everyone shares the same tree but starts in a different location. This can lead to a ton of variations, but suboptimal builds can be really punishing.
Wildstar/GW2 have similar systems where you level up abilities that gain new functions when a certain number of points have been invested. I find these systems interesting because they can result in several builds that are better at different tasks/environments.
At the end of the day I prefer deeper customization through skill augments, but I understand that can lead to a nightmare for balance. Let me know what you think!
The original WoW trees worked for me for a long time, but eventually I found them to be bland; there ended up being one build that worked and hybrid builds were rarely viable. The current implementation there is really bland imo - the talents do to little to change how you play.
Personally I loved the concept of the Path of Exile skill tree where everyone shares the same tree but starts in a different location. This can lead to a ton of variations, but suboptimal builds can be really punishing.
Wildstar/GW2 have similar systems where you level up abilities that gain new functions when a certain number of points have been invested. I find these systems interesting because they can result in several builds that are better at different tasks/environments.
At the end of the day I prefer deeper customization through skill augments, but I understand that can lead to a nightmare for balance. Let me know what you think!
0
Comments
And Final Fantasy X
ESO had a really simple system and it was really easy to get into. I don't think the system should be too complex as I don't care that much about min-maxing.
Gotta love the surprise when you're leveling up and suddenly a new skill appears.
Full 3rd Job Builder: http://ratemyserver.net/skill_sim.php?jid=4062
+Everquest 2 AA system-pretty massive and well sorted differs from Poe tree(even if design is not so good)
+Crowfall skill tree