Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
You know those level 1 dogs and cats that usually roam the cities and villages in MMOs...
ArchivedUser
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Should they be a valid target for an attack?
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Comments
rise up dogs and cats. Your hour has come. Take back the land of your ancestors!
1) Why not have the local strays/pests unique to each node type? E.g. stray robots in the scientific node, maybe a wandering beggar in the economic node or, in the military nodes, you could have depressed dogs whose owners have been lost at war.
2) Could also include some node development mechanics that require the cleansing of pests on a semi-regular basis, either through funding an NPC extermination agency or through player efforts themselves. E.g., maybe the divine node won't progress past tier II until the spread of plague by rats has been nullified - this could either be done by players, or by contracting NPCs to do it (just in case no player feels like spending their time killing rats)
Where is the, "they are level 50 mobs so you can attack them at your peril"
We should be able to kick them but then we get swarmed by them until we die.